Damage Calculation Assistance

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Started by Drezkian 3 posts View original ↗
  1. First off, id like to apologize if this is in the wrong spot.

    recently i got RPGM VXAce and have had some difficulty with skill damage calculation. I want to design a skill the takes the users stats into account to calculate damage.

    Example: Character A uses a melee skill, the skill would take the users ATK into account.

    is this at all doable? is there a equation of some kind i could use?
  2. This is how most equations are done.

    You can use almost any parameter in a damage equation.

    a.atk * 4 - b.def * 2

    is the default equation for attack skills. that gets the user("a")'s attack and multiplies it by 4 and subtracts double of the target("b")'s defense.

    For any parameter you want to use.

    a = the user (examples: a.atk, a.agi, a.def, a.mag)

    b = the target (examples: b.atk, b.def, b.mdf)

    This is the basics of the engine. I would suggest reading some tutorials and playing around with the engine a bit more until you are more comfortable with how it works.

    Goodluck!

    ~ Dinhbat
  3. Yep, wrong forum. Moving to VX Ace Support


    There is a pinned thread around here somewhere on Making the Most of the Damage Formula. I'm sure if you find that, you'll get some good ideas. It's quote a few pages long now.