First off, id like to apologize if this is in the wrong spot.
recently i got RPGM VXAce and have had some difficulty with skill damage calculation. I want to design a skill the takes the users stats into account to calculate damage.
Example: Character A uses a melee skill, the skill would take the users ATK into account.
is this at all doable? is there a equation of some kind i could use?
Damage Calculation Assistance
● ARCHIVED · READ-ONLY
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This is how most equations are done.
You can use almost any parameter in a damage equation.
a.atk * 4 - b.def * 2
is the default equation for attack skills. that gets the user("a")'s attack and multiplies it by 4 and subtracts double of the target("b")'s defense.
For any parameter you want to use.
a = the user (examples: a.atk, a.agi, a.def, a.mag)
b = the target (examples: b.atk, b.def, b.mdf)
This is the basics of the engine. I would suggest reading some tutorials and playing around with the engine a bit more until you are more comfortable with how it works.
Goodluck!
~ Dinhbat -
Yep, wrong forum. Moving to VX Ace Support
There is a pinned thread around here somewhere on Making the Most of the Damage Formula. I'm sure if you find that, you'll get some good ideas. It's quote a few pages long now.