D: I need help! Making a multiples cutscenes! (I'm new to RPG maker)

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Started by Caresse 2 posts View original ↗
  1. D: I need help! Making a multiples cutscenes! and animation technical issues~

    I want to create a cutscene in my way. So, I look every corner of tutorial in youtube and threads in here. Some are helpful but not enough.

    I want my cut scene to look like this:
    * 1 cut scene of showing a cutscene character walk straight while the dialogue come through
    * After the first cutscene ended by having final dialogue, it would fade out
    * After, the cutscene character would be in her bedroom while a new dialogue comes again
    * After the dialogue ends, you will able to move the character and complete one objective which is to leave the apartment
    * After the player leaves the apartment, another cutscene will appear.

    So, thats its for now, and I know, one scene would takes a week or more to finish, especially when I don't know how to use rpg maker in full capacity >.<

    The problem was, I don't know how to switch scenes! Does it need self switch? or putting something on content to do it? auggh!
    Please help me and teach me like I'm an elementary kid who is learning basic math.

    My goal by the end of this is to understand what tools and programs I need to make * all of those scene happen

    Thank You! :3 Screen Shot 2018-03-23 at 9.49.22 PM.png
  2. Caresse said:
    * 1 cut scene of showing a cutscene character walk straight while the dialogue come through
    This can be done using move route. But don't check wait, then put show text there so that the character walks while the text is being shown

    Caresse said:
    * After the first cutscene ended by having final dialogue, it would fade out
    * After, the cutscene character would be in her bedroom while a new dialogue comes again
    I assume you know how to do fadeout, so let's head out on the Map 2 (bedroom)
    • In map 2, you create a new empty event (by empty, I mean no graphic), place doesn't matter, it works like a scene controller anyway.
    • Create two pages of event
    • On the new empty event, on page 1, set trigger autorun.
    • Put your scene there. Be it dialogue and/or anything
    • After scene ends, flip the self switch A to ON
    • On page 2, set the page condition into self switch A is on. So the event won't rerun when you enter map or when the cutscene finished.
    Caresse said:
    * After the dialogue ends, you will able to move the character and complete one objective which is to leave the apartment
    * After the player leaves the apartment, another cutscene will appear.
    On the outside the apartment, you do the same thing. Set an empty event for event controller, set 2 pages, self switch, etc.