Helloz people of the community of RPG, as you can tell I'm new, but I do know alot about gaming and game design. I've decided to buy RPG maker vx and make a few indie games before I start a company but to my problem :lol:...
I would like a in-game cut-scene to play (not a FMV) before anything thing else happens in the game. For some reason, every time the game starts, It shows the main area then cuts directly to the event (I've selected autorun). This doesn't look to good so, would there a way to make the game skip directly to a cut-scene before going to the main area? Would it be a script-oriented problem?
Cutscenes after title.
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It's mostly done with setting your character starting point on a black map or something with a nice background to be your story scene background. The important thing is that you removet the graphic for your character in the database and only change it to what the char should look like after your done with your cutscene. That way it will look like there is nothing on the screen aside from your cutscene until it's done.
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As Necro said, the best method of creating a cutscene after the title is basically starting on a blank map with your character transparent. In RPG Maker VX/XP, go to Change Transparency/Transparent Flag and set your character to Transparent via an autorun event like you did before. From there, do as you intended to do.
My personal preference is to make an intro then an option to skip it or not via choice branch if players want to jump straight into the action (that's what I did for my game), but ehh... everyone does things differently. -
You should start with a blank map, if you wanted a cutscene that starts with a dark opening. You could also fade out the screen for a while, run the things you need to set up then fade it in again. You see, if you want your character not to be added first and starts with the cutscene without any player on the screen, erase your actor started on the system first then go ahead and event your cutscene. Then you can add them later on the events.
Skip function could also be done, as long as you make either a predefined event on the map itself or call a common event for it.