Cutscene problems.

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Started by yafe 19 posts View original ↗
  1. I'm trying to do a cutscene in RPG Maker and I'm doing what I'm suppose to (Under Character, Autorun, Self-Switch A is On, I have the movement for the right people, I've applied everything.) but when I go to playtest it, nothing happens at all. My character is standing there like I didn't just make a cutscene. When I try to switch it to another mode to access the cutscene, still nothing happens when I go to playtest. I have the trial version so I don't know if what you can do on it is limited or what.

    I'm confused and upset right now! I just want some answers.
  2. It would help if you provided a screenshot of the event window you have set up. :)
  3. Tip: The only thing limited is duration.

    A screenshot will always benefit you when seeking help.
  4. Usagi said:
    Tip: The trial disallows compressing game data. The limit of items cannot be increased There is a limit of 10 maps, with 10 events per map. Scripts cannot be edited, and resources cannot be exported; you can't export resources with the Material Manager. Projects cannot be saved or loaded.

    A screenshot will always benefit you when seeking help.
    Which trial is this? I'm using the VXA trial and have no limits at all? OwO Also, yes, give us a screenshot. I think I have an idea as to what's going on but would like to see :3
  5. Oh, I was right the first time before I edited my post. Originally, I said the only restriction is time but then I saw otherwise, however that is only for that Japanese Trial Download. :wacko:
  6. A screenshot of the event (including all event pages) would be nice. You probably missed one simple thing, and an autorun is running and never ending :)
  7. If your very first page has Selfswitch A checked, then you probably never activate that switch, so it doesn't run at all.

    You probably want to stop the event using that switch, so you need a 2nd page with that switch checked and activate it on the bottom of your first page.
  8. Why do you have it set to below character? It could be restricting your events from moving because of passability issues. Try putting 'through on' on your events and see if that helps.
  9. tpasmall said:
    Why do you have it set to below character? It could be restricting your events from moving because of passability issues. Try putting 'through on' on your events and see if that helps.
    The event doesn't even start yet, that might be a problem later on though, depends on what that event actually is.
  10. If you have two autorun events running together, only one activates. Try making it a parallel process?
  11. edit: I got the cutscene to work, now I just have a problem with making the cutscene not happen again when i re-walk into a room.

    and I've got screen shots



    (if im suppose to turn it on autorun then oops. i always forget that DX)



    so basically whats happening here is the little girl walks up to player and thats it (it's just me practicing how to do cutscenes)
  12. Give the player an item and have a parallel process where if they have the item in their inventory, then the cut-scene won't happen.
  13. Or just use a switch for that.
  14. Removing Event doesn't permanently delete it. It will come back when you return to the map.

    If you want the event to not fire the next time you enter the room, you have to turn on a switch and put a blank page with just that switch on the event. I see you have a Self Switch enabled on the second page, however the first page does not enable that switch. Remove the Removing event and replace it with turning that switch on.
  15. @Usagi

    I don't understand what you mean at all.

    Could you put like a screen shot up so I could see what you're saying?
  16. I'll get a screenshot up for you in a second. :)
  17. @MagictekElite

    Thank you SOOOOOOOOOOOOOOOO MUCH!!!. :)

    ---

    thank you to everyone else who also gave me help with my problem :)
  18. Here you go. :)

    Page one

    Spoiler
    For page one, the stuff I semi-circled in black is all the content. You can change the rest to whatever it is you are needing. The highlight red piece of coding is what you need to make this event stop repeating. Click the event, go to Control Switches and then check the "ON" button for "A". The windows will look like this:

    Windows:

    Spoiler


    Page 2

    Spoiler
    Now, make a new page and on the left, you'll see "Control Switches" with a "...." clickable box. Click it and select "Control switches A", and ON. I highlighted it as well.

    This will stop the event from replaying each time you go into the house/whatnot.

    P.S

    It doesn't have to be about potions or whatnot; I just made something similar to demonstrate the Control Switches. Also, may I suggest the following links? They are wonderfully helpful with learning all about switches, variables etc etc.

    Beginner's Guide to RPG Maker VX

    Beginner's Guide to Variables

    Beginner's Guide to Events

    RPG Maker VX School *this one is real good—I learned quickly and easily from it!*

    There are some threads here on this forum, too, that you should look into. Once you understand the basics, everything else should come to you a bit easier.

    RPG Maker VX Ace Basics Video Series

    [-Beginner/General-] Beginner's Guide to RPG Maker VX Ace

    Switches and Variables (Part One)

    Switches and Variables (Part Two)
  19. yafe we do NOT support pirated versions of RPG Maker VX/Ace, this is illegal. Use the real trial or purchase the program, thank you.

    This is now closed.