Cutscences with events and investigating

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Started by albusGTI 3 posts View original ↗
  1. I'm working on a game and I'm stumped on two things at the moment.

    1: I wanted to make a light show up behind a character when he interacts with an event, and then have another character fall from the sky through the light, face plant, then continue the event. Most of the event would be text. How would I do this?

    2: I wanted to make a Dragon Quest 9 style enemy check system where, when used in battle it would say generally what category of move the enemy would use next, such as, "the enemy is hyping up," for stat boosting moves, and "The enemy is preparing to attack," for offensive moves. How would I do this?
  2. 1) Have the character start as transparent and place them at the top of the screen, make them jump from the top of the screen to the spot of the light, change graphic to down sprite and you're good to go.

    2)If you're not using any of Yanfly's plugins you can use Victor's Charge Action plugin. If that doesn't work you can try using DoubleX's Item Charge plugin. It's a bit out of date, but it should still work with the current versions of MV.
  3. Allow me to rephrase number 2, I wanted to add a new command to where it says fight or flee labeled Check, and when used, a text box will show up, saying the category of attack on enemy at random will use. For example, when check is pressed in a 2 enemy battle, if enemy A is using a stat boosting move, and enemy B is using an attacking move, the text box will either say "the enemy is hyping up", or "the enemy is preparing an attack."