Customized Message Window Pause Icon/Animation

● ARCHIVED · READ-ONLY
Started by ArkDG 3 posts View original ↗
  1. Well, this script isn't mine... I just took it and did some few tweeks so it could be more easily customized...

    What does it do? Let you change the pause graphic of the message window for an external graphic and change its position.
    The original thread where this script was made is this one: https://forums.rpgmakerweb.com/index.php?threads/message-window-pause-sign-repositioning.19853/

    Yato(Racheal) was the one that made it in... 2013 (and yet, there are no other script that do what this script does). It is a very awesome script. The only thing I did in it was that now you can set a non windowskin graphic with the animation. It still uses a 4 frames animation, but you can make it in any size or form.

    Yato's profile at RPGMakerWeb.com: https://forums.rpgmakerweb.com/index.php?members/yato.587/
    PLEASE, Contact and credit her in your game, not me.


    There is 16x16 cell sized template (32x32):
    PauseIcon.png

    But you can make it any size...
    template24.png
    (24x24 cell sized template - 48x48 total)

    And, finally, the script:

    Terms of Use
    * Contact Yato for commercial use
    * No real support. The script is provided as-is
    * No bug fixes, no compatibility patches
    * Preserve the header

    Spoiler
    # -*- coding: utf-8 -*-
    #==============================================================================
    # Window Message Pause Icon
    # Created: 11/11/2013 by Yato (Racheal)
    # Updated: 27/06/2018 by Leonardo Ark (ArkDG)
    # Instructions:
    # * Insert in the Materials section
    # * Configure to your liking below
    #==============================================================================
    # Compatibility:
    # This script is for RPG Maker VX Ace
    #==============================================================================
    =begin
    Originally designed by Yato(Racheal) and modified by me (Leonardo Ark)
    Release Date: 06/27/2018

    Yato's profile at RPGMakerWeb.com: https://forums.rpgmakerweb.com/index.php?members/yato.587/
    PLEASE, Credit her in your game, not me.

    Terms of Use
    * Contact Yato for commercial use
    * No real support. The script is provided as-is
    * No bug fixes, no compatibility patches
    * Preserve this header

    =end

    class Window_Message < Window_Base

    ####### CUSTOMIZATION HERE #######
    @@sprite_name = "MessageButtonAnim" #should be in /Graphics/System
    @@sprite_cell_width = 16 #the original is 16, but you can make a img with any cell size
    @@sprite_cell_height = 16 #the original is 16, but you can make a img with any cell size
    @@pause_pos_x = 12 #start at right corner of the screen. The higher the number, more to the left
    @@pause_pos_y = 4 #start at bottom of the screen. The higher the number, more to the top
    #### END OF THE CUSTOMIZATION ####

    #--------------------------------------------------------------------------
    # * Initialize
    #--------------------------------------------------------------------------
    alias move_pause_graphic_initialize initialize
    def initialize
    move_pause_graphic_initialize
    make_pause_sprite
    end
    #--------------------------------------------------------------------------
    # * Free
    #--------------------------------------------------------------------------
    alias move_pause_graphic_dispose dispose
    def dispose
    move_pause_graphic_dispose
    @pause_sprite.dispose
    end
    #--------------------------------------------------------------------------
    # * Make Pause Sprite
    #--------------------------------------------------------------------------
    def make_pause_sprite
    @pause_sprite = Sprite.new
    @pause_sprite.bitmap = Cache.system(@@sprite_name)
    @pause_sprite.src_rect = Rect.new(0, 0, @@sprite_cell_width, @@sprite_cell_height)
    @pause_sprite.z = self.z + 10
    @pause_sprite.visible = false
    end
    #--------------------------------------------------------------------------
    # * Frame Update
    #--------------------------------------------------------------------------
    alias move_pause_graphic_update update
    def update
    move_pause_graphic_update
    update_pause_sprite if @pause_sprite.visible
    end
    #--------------------------------------------------------------------------
    # * Frame Update
    #--------------------------------------------------------------------------
    def update_pause_sprite
    frame = Graphics.frame_count % 60 / 15
    @pause_sprite.src_rect.x = 0 + @@sprite_cell_width * (frame % 2)
    @pause_sprite.src_rect.y = 0 + @@sprite_cell_height * (frame / 2)
    end
    #--------------------------------------------------------------------------
    # * Set Pause
    #--------------------------------------------------------------------------
    def pause=(pause)
    @pause_sprite.x = self.x + self.width - padding - @@pause_pos_x
    @pause_sprite.y = self.y + self.height - padding - @@pause_pos_y
    @pause_sprite.visible = pause
    end
    end

    Well... I hope I helped somebody. :p
  2. @ArkDG Please edit your first post with information on who to credit.
  3. Thanks @mlogan . Did my best to make the credits information as clear as I could. And I changed the script header too.