So, I'm making a game which is not an RPG but which is more of a visual novel/stat-raising game. It's about a girl who makes various choices in her daily life, and these decisions can cause any of the parameters in the game to increase or decrease. The parameters are 'Vengeance', 'Peace', and four different 'Grudge' stats.
The player can get different endings depending on the parameters. I used Variables to measure the parameters (I'm not sure if I should use the 'Parameters' fields under the Database instead of Variables. Please let me know if it is better for me to use that instead).
I want the player to be able to see all their parameters in the menu, on the right window (so it won't actually have to be an option in the menu - it'll just be displayed on the right). I have attached a mockup to explain how I want it to look like. The numbers shown are controlled by the variables, and I would like for there to be a coloured bar gauge beneath the numbers as a visual representation. How much the bar gauge is filled will be controlled by the variables.
The 'Days completed: #/7' text will be controlled by switches (I used switches in the game to keep track of the day the player is currently on, like Day1, Day2, etc.)
Finally, it'll be great if there is an ability to add a graphic to the window so that I can display a portrait of the character on the top left.
If it isn't possible to add stuff to the right window menu, I don't mind having a new and separate window appear instead, which can be opened by pressing a different button. I would just find a script or something to reduce the main menu to only a small window menu with 'Options', 'Save' and 'Quit' instead.
Edit: I'd just like to add that I might not be using the 4th Grudge parameter - that is, everything under (Name 4) can be removed. I guess that means the window can have more space for the other bars and information.
