here's the tileset with modifications.
the red areas are masked out, as in the original, and I added some more masking on the "counter" tiles.
the help files note that "when any of these blocks are set to 'counter', the 8 bottom pixels will be shifted down'.
as they do, when they're set, that's why I made that custom wall texture expecting it to protrude onto the floor tiles when set to 'counter' (as it did, in one test, which I scrapped for another reason)
the problem is, the cutouts I made to the 'counter' tiles on the right don't correspond to the textures that should appear below them, from the left-most column, as the documentation states.
each row should show it's respective first column, but they all show the global third row's first column.
I was hoping to use the 'counter' setting to make custom walls protruding onto floor tiles to help with the perspective look, but the transparency isn't helping.
they won't transparent and show the corresponding 'floor' below them.
no difference in making them 'field' or 'area' type.