Currently I've just started working on a game and RPG VX Ace seemed like the greatest options for what I was wanting to do. However I've been wanting to test some of my sprites and animations but their scaling is not conventional. Because I want to have a sprint, sneak, and higher quality movement aspect in it the sprites have to be taller than the average sprites. The dimensions are 75x35 (can always shrink by 3 pixels on each side). So how would I be able to make VX Ace understand that the sprites are larger than normal and have it use them?
On another note, I'm wanting to make the combat system for this game an active-time-battle based system and have it horizontal view, like the old Final Fantasy games. How would I go and do that?
Custom Sprites and Animations
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For the sprites you have 2 choices. You could either have each sprite on its own character sheet, and preface the name with $ so that the engine can recognise that it is dealing with a single character. It would need to conform to the convention of being three wide and four down. The total width and height must both be divisible by 8. Or you could put 8 to a sheet in the same way as any other character sheet, as long as each sprite was again three wide and four down and the sheet again is divisible by 8. It doesn't matter how big (or small) it is, as long as it is in the correct format.
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Thank you very much for that. So does the $ make it to where the whole sprite sheet is one file rather than how the default sprites are where there are multiple characters?
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yup. $ tells the engine that it is a sheet that only has 1 sprite, instead of the default one that has 8
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How would I go and make the walking animation if that's the case?
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Still the same way as default... Each sprite has a 3x4 frame, no matter if you're using a single sprite per picture with the $ sign or the default of 8 sprites per picture.
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Wait, ignore that last question. Just realized how stupid I was being and not realizing!
And thank all of you for your help. It makes me happy that the game dev community will colaborate with no rewards just to see another game evolve. I will have more questions in the future but I will keep updating on the progress of the game and how far I am. Again, thank you so much! -
That's why we are here in this community, to help each other. :)
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I've moved this thread to VX Ace Support (for the sprite issue). Please be sure to post your threads in the correct forum next time. Thank you.
Please limit your questions to one per thread. You can post a request for a combat system script in RGSS3 Script Requests, or do a search on the Master Script List. If you find a script and need help getting it running, post a link and a description of your issues in the RGSSx Script Support forum. This just helps us keep the forums organized, and you and those helping you know when an issue has been resolved. :) -
Sounds like you have it figured out, but I have a sprite formatting video in my sig if you still have questions.