Custom Parameter Script

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Started by Aentho 6 posts View original ↗
  1. Read this post entirely before you reply. That'd be great, thanks.

    Hi, rather new to RPG Maker here. I've looked around and I haven't managed to find a script that'll do what I'd like.

    As you know, the default parameters in VX Ace are HP, MP, ATK, DEF, MAT, MDF, AGI, and LUK.

    I was wondering if there was a script that would allow me to disregard these entirely and add my own parameters and formulas.

    I'd like to be able to use Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Spirit, and Luck as the default parameters, and everything from a characters' HP, Hit/Crit%, melee damage, ranged damage, magic damage, attack speed, and so on would be based on the value of these 8 parameters.

    I'd like these parameters to have a value between 1 and 9, and characters can add 1 point to any parameter they like when they level up.

    Can anyone help or point me in the right direction? Thanks!
  2. You will need an extra stats script to start, I think there is one called N.A.S.T.Y extra stats? Look for that and see if you can make it work. As for adding points to those when you level up, that will require another script, and you will need that one written more than likely.

    For using them to affect the parameters you listed, you might be able to make Yanfly's extra parameters script to work for that. I'm not sure if it works with the first script I mentioned though.

    So it might be doable with the scripts I listed, but you will still need a script written for the adding a point at level up to those stats (vs the default).

    Now, if you are willing to drop down to 6 stats instead of 8, you can just rename the stats ATK, DEF, MAT, MDF, LUK and AGL to be whatever you want, and you can use them in your damage formulas accordingly. Yanfly's extra parameters can be used to make them affect hit%, crit% and attack speed, but HP and MP would take more work (another script).

    Hope that gets you nudged in the right direction. As far as I know it will take a lot to pull off what you listed, but with some creative searching and learning Ruby you can pull it off.
  3. Thanks for your help, Sir bgillisp. :)
  4. Wow! I was actually looking at some of your scripts earlier today, Dekita.

    You are my hero. :3
  5. lol, no worries. Glad I could help :)