Hi All,
I was hoping someone could either point me in the right direction or give some advice on the following:
I’m looking to make it so the player themselves can adjust their base stats via a levelling system, so for example when he player levels up they are given 5 points to assign to their base stats, they can chooses to assign these to maximum hit points or attack power etc. But it’s their choice and permanent.
The long term goal of this is, down the line, to use custom base stats as well. In this case I’ll be looking to do away with the standard base stats and replace them and add additional stats such as Appearance.
Any suggests or advice would be very welcome. and sorry if this is the wrong place to post ( if so let me know :) )
Cheers
custom levelling points system?
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It IS possible to do this without scripting, however you would need your player to visit a "stat trainer" event to do this. and have it all be event managed.
First for gaining the points you can create a Common event that is in a loop constantly checking if the player has increased in level, if they have you give points times their level. storing that information in variables.
Second you would need to set up a common event that would be your point distribution system having it take away points from the variable and adding stats to the character.
lastly you would need Vendor events that bring up the common event for distributing the points.
If you wan't more specifics on this method, let me know. I once made a mercenary hire system out of events, this would be kinda like it.
If you want to access it at any time anywhere, ask the scripting board. -
Something I learnt recently:
- Use a common event that is triggered as a parallel process with a switch. Everytime you level up, the switch goes on. In the common event you add the stats (show choices and stuff) and then turn the switch off so it triggers again when you lvl up.