Custom Battle Command- Group Manager

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Started by thejam94 3 posts View original ↗
  1. Not sure if this is the right place to ask this, if not please move it. Thank you.

    Hello all, I have recently just got Galv's Group Manager script to function how I wanted it to however now I would like to 1up my original idea and have it as a command in battle so when the player chooses it, it makes a script call and they can then change active battle actor. Is this at all possible if so how difficult would it be to implement?

    For Example: Skills
                          Items
                          Group Selector => Group 1 => Eric
                                                        Group 2 => Alice
                                                        Group 3 => Terrence

    Additional Info:

    The way I have it at the moment is as soon as the battle is initialised your prompted to change group to a battle specific set of actors however when you change actor the enemy gains full health(as if the battle has been restarted) if possible I'd like to make it so this doesn't happen.

    Thanks for your time and help.
  2. This depends on what battlesystem you're using. It should be no problem with the default, but several of the other battlesystems require additional data that is only set at the beginning of the battle - resulting in errors if the actors are changed during battle.


    If you don't use the default battlesystem, then please link us to your battlescript to check if that is possible or not.
  3. Yes, I'm using the default battle system.