I'm sort of new to the program, and I'm wondering how you put custom animated sprites in your game. For some reason when I import my own sprites, they don't move in-game. They're just frozen. Am I doing something wrong? I set it as a stepping animation and put an exclamation point in front of the name. Sprites that are automatically in the program work just fine, but when I import my own sprites they just don't move.
Custom Animated Objects
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Could you show the sprites you're using? If they're in correct format there shouldn't be any problem.
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Exclamation points in front of the name have nothing to do with animation.
Please show us the sprite itself, tell us what you called it, and show us the event you added it to. -
See my signature for a video on sprite formatting. I pretty much go over everything you need to know, I think.
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I wanted to make a simple twinkling star sprite, but before I decided to make it I wanted to check and see if I could make any sprite work. I tried using this sprite set http://i191.photobucket.com/albums/z8/kalez238/rpgmvx/creations/elegroup1.png I set it as a graphic in an event and checked "stepping animation". In-game it isn't animated. It's probably really obvious what I'm doing wrong but would someone be able to explain it to me? Keep in mind I just want a 3-frame animated object not a whole character sprite set.
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Can you show a screenshot of the event page? The WHOLE page, showing all the settings and tabs.
If you have stepping animation, it should work. Unless you've got a higher-numbered page on the event that has no conditions, or that has conditions that are met. The engine looks BACKWARDS through the event's pages and stops at the first one (highest numbered) whose conditions are true. -
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That's the weirdest thing. Can you double-click on the graphic and take a screenshot showing both the event and the character sheet?
Is there only one map in your game so far? Any possibility your starting spot is on a different map?
Do you have any script additions or mods?
What you've got there really SHOULD work! -
That is my only map so far. Does that matter? Here's another screenshot: https://imageshack.com/i/iqsv9nTQp I have a window opacity, font, and parallax mod. Maybe the map being a parallax has something to do with it? I just tried making it work on a new game with no mods and it STILL isn't animated. This is so strange.
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No, the map being a parallax wouldn't affect it.
There really doesn't look to be much difference between the three frames on the fireball image. Can you change it to the one beside it, where the 3 in the same row are very obviously different, and see if you can see the animation when you play?
If you still can't, are you able to zip up your whole game project folder and load it up somewhere, so I can grab it and take a look? -
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Please somewhere other than 4shared. I detest the hoops it makes you jump through to download anything and will not create a login on there.
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Whoops! I didn't know you have to create an account just to download something. Here: http://www.filedropper.com/static
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Okay, several problems.
First, you have converted it to a tilesheet (Tileset-C) and are using THAT, and NOT a character sheet. Stepping animation applies to characters, not to tiles. You cannot do animation this way with a tileset.
Secondly, if you DO create your own tileset or tilesheet image, it MUST have the correct dimensions. All the B-E tile sheets have 16 tiles across and 16 tiles down. If you create a B-E tile sheet, it MUST be the same size.
So, solution - move your image back into the Characters folder, then make your event look at the image as a character, and don't try to use it as a tile sheet. -
Thank you so much!
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