Currency Changes

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Started by Zeryxis 5 posts View original ↗
  1. I'm trying to figure if I could use different breakdowns of currency (such as 10 copper=1 silver/10silver=1 gold) and have it show in the 'money' area without using any new items. If I could, does anyone know what I should look to mess with in the coding? Thanks in advance for your time :3

    aka like in WoW or Rift or FFXIV, it's all currency but if you buy 9 copper worth of something with your single silver, now you have one copper left, etc etc.
  2. Actually you don't need to mess with much. I would keep the default gold system, and change the gold displaying window to calculate the currency based on the amount of gold.

    For example:
    1 :stickytongue: = 1000 gold
    1 :biggrin: = 100 gold
    1 :cool: = 1 gold

    So if the party has 1325 gold, it would display 1 :stickytongue: 3 :biggrin: 25 in all gold windows. The game would still work in the background with gold, but it will only display values in your currency system.
  3. That's rather useful... though I was hoping to make the currency values with different denominations, like the above example. Gives it a little more life than just one kind of money, imo.

    Then i get to have fun saying a 0 star items is worth 1 copper (the lowest amount you can buy/sell), but if you have a 5 star its worth 5 silver, whihc really is just 50 copper. But somehow it just -sounds-... more. I'm probably sounding stupid.
  4. That's the thing. Even tho the game's code will work with a single currency, which is the default gold, the player will never see or hear about gold in the game. so for the player, there will only be your currency. It's like a computer only working with 0 and 1, but will show use images and words. So the gold is like the 0 and 1, and your currencies are the images and words that player will see. They won't see the code.