Crystal Engine – Equipment Weight

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Started by Crystal Noel 3 posts View original ↗
  1. Without YEA

    Spoiler
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    With YEA
    Spoiler
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    Introduction
    This script allows you to set up a weight system for your equipment. This system sets all equipable items to have a weight. When an actor’s equipment is too heavy the play cannot exit out of the equip scene (or cycle to another actor).

    Actor/Class Notetags
    <weight limit: x> Sets the actor’s/class’s weight limit to x (actor limit take priority)

    Skill/Item Notetags
    <change weight limit: +x> Add x to the target’s weight limit
    <change weight limit: -x> Subtract x to the target’s weight limit

    Item/Weapon/Armor Notetags
    <weight: x> Sets the weight of the item/weapon/armor to x (weight for items is only if using CE – Item Accessories)

    Script Download
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  2. Is it possible to add actor's weight limit when a certain skill is learned, instead of using that skill? I think a passive skill might be better.
  3. Bug report. When using your Equipment Weight with YEA, as is shown in your picture, a weight window may appear. However, when switching actors using pageup and pagedown, the weight window does not refresh, showing the first actor's weight no matter which actor is actually being viewed.