Cryptogram puzzle with symbols

● ARCHIVED · READ-ONLY
Started by Cadh20000 10 posts View original ↗
  1. I'm looking for help in setting up a minigame in my project, though I think once the basic script is available more people will be making use of it for their games!

    I have only one magic user in my game and he doesn't learn any spells by leveling up. Instead all spells in the game are in spellbooks in the form of runes or other symbols and in order to be learned they must first be deciphered to trigger a quest to gather spell ingredients and a "Mastery Test" minigame to use it properly in order to obtain it as a usable skill.

    The spells are set up as a cryptogram where the letters are switched with runes or other symbols rather than with other letters. The Alchemy Recipes are done the same way, except leaving off the quest and mastery test of course.

    The way I want it to be set up is as sort of minigame/puzzle where the player has to decode it themselves. This goes for both the actual spells in the Bibliotheca Arcanum and the Alchemy Recipes. The CodeKey/Legend would be available to examine and memorize outside of the minigame, but during the minigame the player would have to remember what symbol stands for what letter on their own.

    Each page/spell/recipe would be translated separately.

    Each occurrence of a letter would be translated at once; you know, all "E"s, all "A"s, etc...

    Recipes and normal pages can be translated one right after another, but with spells once one is translated it must be mastered before another can be translated even if they are of the same level. For instance Level One has 5 spells(4 Elemental Summons and one "Illumis" Light Orb), you master the Fire Summons automatically as part of the story, but after that you can choose any one of the others on that level to translate next. All spells on a level must be mastered before advancing to the next level.

    Anyway, I would rather the puzzle script didn't rely on changing fonts because I want it able to be used with symbols I make up as well as the Futhark runes and I have absolutely no clue how to make a font file that a computer would recognize. Also, I want the player to be able to insert any letter they want when trying to translate it and only get an error if it is wrong when they try to confirm the page as completely translated instead of when they try putting the letter in. At any time pressing the cancel button will take the player back to the Key Items menu.

    Here are some mock-ups to help show what I mean:

    Spoiler
    This is the code-key/legend the player would have.

    (I noticed I will have to change the page images because I included both capital and lowercase runes. Double the number of runes would thereby double the player's confusion and necessitate associating each letter with 2 symbols rather than 1. I'd rather avoid that. 26 characters is enough! :p )
    blogentry-34653-0-23826300-1402770732.png

    Anyway...

    Step 1:
    The spellbook would be used from the Key Items menu and the pages would appear full size.
    blogentry-34653-0-64933800-1402770873.png

    Step 2:
    Left and right arrows would be used to flip between the pages with the currently selected page/spell outlined.
    blogentry-34653-0-10325200-1403121479.png

    Step 3:
    Once an untranslated page/spell is decided on the action button would be pressed causing it to zoom out(be replace by a smaller image most likely).
    blogentry-34653-0-79895100-1403120543.png

    Step 4:
    It would then be overlaid by a translucent color.
    blogentry-34653-0-23703500-1403120546.png


    Step 5:
    And the runes would appear but with more space between the lines. Below the runes would be a dash corresponding to each symbol/letter. From this point on the cancel button will bring up a prompt with text asking if you want to discard your changes and yes and no buttons rather than taking you directly back to the Key Items menu, selecting "Yes" resets the puzzle and takes the player back to the Key Items. (Sorry, I realized I left off one dash for the word "Spirit" on all 3 occurrences of it in this mock-up.)
    blogentry-34653-0-45317200-1403120551.png


    Step 6:
    Left and right arrows would select the rune/symbol to translate, with a white underline indicating it and blue box highlighting all occurrences of that rune. (Sorry, I realized I left off one dash for the word "Spirit" on all 3 occurrences of it in this mock-up.)
    blogentry-34653-0-21863000-1403123543.png


    Step 7:
    When the action button is pressed a letter would appear on the dashes associated with that rune. Left and right arrows would cycle through the alphabet. When the player thinks they have the right letter they press the action button once more to finalize it and go on to the next rune to translate. (Sorry, I realized I left off one dash for the word "Spirit" on all 3 occurrences of it in this mock-up.)
    blogentry-34653-0-91546400-1403123535.png


    Step 8:
    When the player puts the last letter in a prompt will appear in the middle of the screen. The prompt will have a bit of text and yes and no buttons. Left and right arrows to pick a button and action button to press it. Answering yes will either give an error saying it is wrong and boot the player right back to Step 5 or say that you got it right, replace the rune page with the English page in the spellbook, and begin the quest to earn that spell. ("Alchemy Recipes" are a separate book and do not have quests associated with them.) Answering no will just take the player back to Step 5. (I finally realized I had left it off and added the missing dash.)
    blogentry-34653-0-02052200-1403125240.png
    The actual runes I used are Elder Futhark:
    Spoiler
    http://www.dafont.com/elder-futhark.font
    Elder Futhark is actually the runes used by the Norse around the time of the Vikings.

    Vikings were the famous Norse raiders, not a separate culture. The Norse were among the earliest recorded cultures with widespread literacy.

    It was also what J.R.R. Tolkien based his Ancient Dwarven on.
    *EDIT*

    "Bot's Al Bhed" script has already been suggested as the closest thing the person knew of to what I was looking for. It doesn't fit the bill though and doesn't appear to be capable of being edited to work either(though I suppose I could be wrong).
  2. Bot's made a similar script for this: Bot's Al Bhed

    He created it through inspiration from the Al Bhed language in FFX.

    This might not be EXACTLY what u wanted, but it is pretty close, and the only one I've seen during my short time here.

    ~ Dinhbat
  3. I'll check it out. Thanks!

    Leaving this thread here in case that doesn't work or someone comes up with a better fit though.

    *EDIT*

    That sounds like it works exactly like the Al Bhed in FFX where the player collected the translations letter by letter which the game translated for them, and can't be modified to function as a cryptogram puzzle the player has to solve. Sorry, but unless I am misreading it, it won't work for what I want. Thank you anyway.
  4. It has been 72 hours so I'm bumping this.
  5. Bumping this again.
  6. Bump...
  7. Forgot to bump this...
  8. Bumping this again.
  9. Forgot to bump this in a long time thanks to this shoulder injury distracting me... Anyway... Bump!
  10. Bump...