I was curious as to whether or not a "western style" RPG might be doable in RPGMaker MV, especially with the mechanics I have in mind for it. By that, I don't mean a wild-west aesthetic, I mean something akin to Knights of the Old Republic, Planescape: Torment, Fallout, Elder Scrolls, Baldur's Gate, Ultima, that sort of thing.
I'd like some of the things that some western RPGs that influence me have, like dialogue trees and upgradable statistics/abilities chosen by the player. Appearance/sex/pronouns would also be player-chosen, and so would species (i.e Orc, Elf, whatever else). Species has an effect on your statistics and abilities, like a lot of RPGs work. How I'd imagine skills/levelling might work is, you begin at Level 1, and when you get experience, it's spent at a menu to either increase the main character's statistics or to buy extra skills that work in tandem with these statistics. For example, if you get to level 2, you can upgrade your Strength score or you can buy a skill that makes your weapon attack more accurate, and both of these, say, cost 25 points, and the cost goes up from there. The main character would have party members with them but they level up automatically, and only the player's character can be leveled as the player wishes, a la Shin Megami Tensei III/IV. Outside of fights, I'd like for things like skill checks to advance and resources (like spell slots or MP) that can be used to turn the tide socially or to find hidden passages in dungeons, that sort of thing. Effectively, I'd like to replicate some of the TTRPG experience in RPG Maker MV. However, the battle system will still largely be turn-based. I'd like to add distance (a la 7th Stand User for those that have played it) if possible but it's not the biggest deal if I can't. Finally, something I'd want to possibly add in is short and long rests, where a short rest recovers few resources but can be done outside of towns, and long rests, which restore many resources but you need to be in town to use it.
With that said, what do people think about my ideas this far? I have no real experience with RPGMaker because I got it a few months before going to college but I'm hoping these ideas are doable at the very least.
CRPG Style Game in RMMV, how possible is it?
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To clarify, are you asking how to do certain things or do you want to just discuss CRPG's in RPG Maker in general?
To answer your question (how possible is it) --> the answer is very possible.
It's no secret that the engine favors a more JRPG style but there are so many things you can customize if you're willing to do the work. The eventing system is extremely powerful and flexible, and the scripting/plugin community is vibrant and active. -
If you are asking how to do those things (and all are possible with eventing or a plugin) I shall have to move this thread. If you want to discuss CRPGs in RM games, this can stay where it is.
Please post and clarify what you want.
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Well there are three different topics here as I see them.
First you have one about storytelling influences from western-style rpgs when you reference the branching dialogues and such. That is just a story telling mechanic that can be overlaid on the traditional mechanics of a jRPG.
If you are talking about the battle system which is more along the lines of SRPGs. Turn-based, move characters around the map in rounds, etc etc. Then it is possible but there isn't a ton of support. If you have MV the best avenue right now is Lecode's or Chrono Engine for the plugins you'd need. It can be done with eventing but it is extremely complex and difficult so I'd go the plugin route.
Last is the graphics from your examples. I think the Pioneer Valley resource packs are versatile and can be used to emulate the old Baldur's Gate feel to them.
So in short, yes, it can be done as stated before it would take a lot of work. -
I think it could be done but I think itd be a pretty big undertaking even for an experienced dev. Id probably make some smaller proof of concept projects first to make sure you can get all the elements you want working both stand alone and together (and that they are actually fun in the engine) before I would take on anything big.
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Extremely possible, and I'd even recommend RPG Maker as the best platform for making a WRPG as long as you are willing to accept that (unless you put in a LOT of work to change it) your game's look and tactile feel will resemble an RPG Maker game rather than the common conception of a WRPG.
Note that WRPGs tend to be very systems-heavy and very content-heavy, meaning that you'll need to be prepared to invest a ton of time into making your game, and you'll need to delve into using Scripts or Plugins, if you want your game to be any good. Get used to using them, and get used to modifying them. This is true, however, of any engine that you could make a WRPG in, assuming you want any decent level of flexibility.
Be sure to keep your expectations in check. You are not going to be able to create a WRPG quickly. It might take you years. And it's not going to look beautiful in the first few months of production (though you can improve the presentation before release). If you can steel yourself for a long journey, you can do it. -
You might find several of the plugins I've made useful as they are specifically geared towards this type of game. But if you're new to RPG Maker, I strongly encourage you to make a small game or two with the base engine before trying to do what you want to do. You'll need a solid understanding of how the engine works and all of its quirks before massively changing it with a ton of plugins if you want to have any chance at making the game you described here.