From what I understand, there should be a limit on how many times debuffs can stack with each other, but for some reason it's not working in my game.
I am trying to create a debuff that stacks with itself, each time it gets applied, the target gets a debuff to their maximum health(losing 5% everything it's used). Though.. it's not doing anything at all!
Here is my debuff screen.
http://prntscr.com/lgbbb0
The first time this debuff is applied, it correctly reduces the targets HP by 5%.
Every subsequent applies do not however. Did I miss something silly?
Oh, as you can see, I am using YanFly's BuffsStatesCore JS.
I've also looked into HIME's PlaceholderStates, and while that one is working well, it's a lot of work getting debuffs stacking to something like 20(you have to create 20 different debuffs, then add an exception for each one in the first debuff)(Which is fine if I really can't get it to work, but I do plan on creating a lot of different buffs and debuffs to spice up my battles).
Thank you so much for your time!
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Creating stacking debuffs
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That's not a debuff, that's why it isn't working. To make a debuff you have to use the debuff choice under the features. Then it will stack. However, how much it debuffs is hardcoded into the engine, so it might not work as you wish.
If you want that to stack 20 times, what you really want is a plug-in for stacking states. Search for that. -
Thank you so much! I spend way too long trying to fix this on my own haha :)
I figured it was a silly mistake I made.. but I have found a couple of scripts for stacking states, so I this should be fine now! -
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