Creating side-view combat interface

● ARCHIVED · READ-ONLY
Started by damianfox 3 posts View original ↗
  1. Hello!

    I am brand spanking new to this so forgive my ignorance.

    The default combat mode is in 1st person DragonQuest/PhantasyStar mode, and I would like to implement a side view similar to FF.

    Is this particularly complicated to set up? I have several other questions regarding resolution and creating map backgrounds that are not tile-based, but the combat is my primary concern first.

    Thank you!

    This is what I have created so far. I want to get something very simple down as a prototype before I get too ambitious and expansive.

    (I would like to implement a six unit party, ala Genso Suikoden)

    combat sprites.png
  2. I suggest instead of writing your own script, you use one of the existing sideview battlescripts.


    Of course, if you do not like aspects of those battlescripts, then you can still write your own sideview battle - but writing a battlescript is rather complex and time-consuming. Depending on your experience in programming with Ruby, writing a sideview battle from scratch can easily take a few months of work to completion.


    Without programming experience, forget about writing your own.


    If you want to use an existing sideview battlescript, search the master script list for side view - one of the most complex ones (but also the ones with most options available) is Battle Engine Symphony
  3. Excellent. I will check out the beginner starting thread in your sig as well. I already found one answer: the terminology for the map type I want to create is "parallax" which makes sense. I much more confident in my art than getting it to actually run, haha.

    Thanks Andar~