Creating One-Time Drops?

● ARCHIVED · READ-ONLY
Started by TorabaSu 3 posts View original ↗
  1. Hello,

    I'm hitting a bit of a snag trying to create the effect I want: an enemy drop that only drops the first time an enemy is defeated.

    I still don't understand how to apply switches in regards to enemies and drops, or even how to use them that way.
  2. The official drops in the enemy tab are always and can't be changes.
    You'll need an event for controlling this.

    If you have evented battles, give the battleevent a structure similiar to the structure of a quick event chest.

    And follow the link to the starting point in my signature for tutorials on switches and variables.
  3. Andar said:
    The official drops in the enemy tab are always and can't be changes.
    You'll need an event for controlling this.

    If you have evented battles, give the battleevent a structure similiar to the structure of a quick event chest.

    And follow the link to the starting point in my signature for tutorials on switches and variables.

    Thanks, evented battles were what I was looking for. I think I may have found a solution I can try when I get a chance.

    I'll begin running through more tutorials; seems like that'll help a lot.