Hello,
I'm hitting a bit of a snag trying to create the effect I want: an enemy drop that only drops the first time an enemy is defeated.
I still don't understand how to apply switches in regards to enemies and drops, or even how to use them that way.
Creating One-Time Drops?
● ARCHIVED · READ-ONLY
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The official drops in the enemy tab are always and can't be changes.
You'll need an event for controlling this.
If you have evented battles, give the battleevent a structure similiar to the structure of a quick event chest.
And follow the link to the starting point in my signature for tutorials on switches and variables. -
The official drops in the enemy tab are always and can't be changes.
You'll need an event for controlling this.
If you have evented battles, give the battleevent a structure similiar to the structure of a quick event chest.
And follow the link to the starting point in my signature for tutorials on switches and variables.
Thanks, evented battles were what I was looking for. I think I may have found a solution I can try when I get a chance.
I'll begin running through more tutorials; seems like that'll help a lot.