Creating Good Character Arcs

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Started by Dark Gaia 4 posts View original ↗
  1. Greetings, RM*ers! Today, I made a blog post over on my personal website that I thought would be helpful for any beginning writers wondering how to make the story of their game a little more interesting, so I've popped over to copy/paste it as a tutorial. This article is some advice from myself on how to create interesting characters and character arcs that progress in a believable manner. Great characters really add a lot to a story, and I've always considered endearing characters as a major factor contributing to whether a particular story is memorable.

    Creating Character Arcs

    Here's something that my creative writing professor once told me: stories are all about the same thing. As someone who reads, writes and reviews, and also as someone who spends a lot of time playing amateur RPG Maker games, I've realised that this statement is very true. Sure, stories are all different in the sense that your story may have a wildly different premise than mine, or different events may happen between the beginning and the end, but at their core, all stories have the same purpose - character arcs.

    Character arcs are what make stories worth experiencing. While the actual events that happen in a story may differ, the essence of a good story and good writing is seeing characters respond to conflict and watching them grow to be something different than they were at the outset. I'm not sure I can speak for everybody out there, as what constitutes good writing is subjective, but for me, the best stories I've read are ones with endearing, believable characters that evolve over the course of the story, and the most unsatisfying stories are the ones where the characters have stayed the same.

    So, what is a character arc?

    I guess that I should start by defining what a character arc actually is, before telling you how to use them to make your story as good as it can be. The term "character arc" refers to the growth or progression of a given character through the events of a story. Usually, it explicitly refers to how this character deals with the conflict presented by the story and how it changes them as a person. It's this progression that makes a good story so endearing. Stories, at their core, are all about the human condition and, as such, they're all about learning from experience. We like good stories to show us the lives of other people, and we like to watch them react to events in their life and come out at the end as someone different.

    For example, this guy will go from using a typewriter to eventually using a computer.

    In Star Wars, we watch a weak, naive Luke Skywalker become a hero who saves the galaxy. In Harry Potter, we watch a young boy come of age and learn to cope with death occurring all around him. Likewise, in most RPGs and video games, we follow a character's progression from inexperienced rookie to a wise and powerful adventurer. Sometimes, the characters haven't come out of the story's events as a better person (in fact, a lot of writers are infamous for the downfall of their characters) and the conflict may not be entirely resolved, but the key thing is that it feels as if something has changed since the beginning. The characters have been changed somehow by their experiences, and the journey they've undertaken feels worthwhile because we can perceive a tangible change as a result of it.

    How to construct a good character arc:

    Characters in fiction and video games aren't as complex as real people (if we did try to weave such complexity into our stories, they'd just become needlessly convoluted) but the fact that they evolve makes them seem more believable. As a reader (or viewer, listener or player) of a story, we like believable characters. They're easier to identify with and become attached to, right?

    Just about every book on writing I've read and every creative writing lecture I've ever been to divides a good character arc into three basic phases:

    • We introduce the character in their "normal" environment - at the beginning of the story, we get to see how the characters are at the outset, and we establish the personality that will eventually change by the ending. Here is where the character defines who they think they are, and we learn their most prominent traits. We learn about the character and find out their beliefs, motives and flaws, which will all be challenged by the coming conflict.
    • The character faces conflict - something comes along and tests the character. The term "conflict" refers to anything that acts as a catalyst for the character's change. This can be internal conflict (such as the character coping with inner feelings or an identity crisis) or external conflict (such as the character needing to go on a quest, or having to survive a difficult ordeal). The character has to adapt to tackle the conflict, and their personality begins to change as a result of this experience.
    • The character reflects on the conflict - as the story starts to wrap up and the main conflict is dealt with, we begin to see that the character's personality has noticeably changed from when they were introduced at the start. Sometimes, the character will sit down and reflect on the experiences they've just had. Other times, we'll just get to discern the change through a difference in behaviour. In either case, the character dealing with the conflict has changed them somehow. They're in a different position than what they began in, and it's a logical progression from the beginning.

    That's all there is to it. It sounds easy, but it's something that you really have to pay attention to if you want your story to be a good one. An interesting premise is only half of it. Characters are the other half, and you want yours to be as interesting and realistic as possible.

    So, what do you think? How do your characters change? Do they become stronger or weaker through the course of your story? What makes their journey from start to finish worthwhile?
  2. Whoah, that was a very interesting point of view! I`d never imagine all stories (good ones, apparently) are based on character arcs. Well, maybe this knowledge was hidden behind other writing challenges about what needs to be done here.

    The "character arcs" base is pretty much what keeps my plots together. I`m surprised I never noticed that but I think there`s still a lot to cover for a story to be at least interesting. Imagine we have a simple person with simple life and he faces a simple conflict that changes him. Something like - a boy, a student, he gets bad grades but if he fail his final test he will be expelled and he just MUST stay and finish the school year because otherwise his parents will kick him out of the house. This is a fairly simple example from our real lives which roughly makes a decent story. A character arc but not good and  not so ineresting one.


    How about uncovering a forgotten truth left behind years ago until a reader/listener/player meets this boy? Maybe he was once a very careful and smart student but the person who encouraged him didn`t survive a car accident and he sees no point keeping his grades high? Or maybe it was all a huge bet that if he kept ditching lessons for five years straight a man would give him a large sum of money and he can save his family from poverty? Or both? Then, why his family is suffering? My point is that usually showing a character in his normal environment isn`t enough. There might be something that already changed his environment earlier and what`s hapenning now isn`t normal at all. And of course this should be hidden for a while. To know everything right away makes the story... predictable?


    It is a pleasure watching/reading about a person who is dealing with something and changes his attitude to many things but uncovering his motives from the past while he`s progressing is even more breathtaking.


    Do you know "Master of the Wind" game? This is a perfect example for this. With each arc we get deeper and deeper what was happening long before our meeting with heroes, and  it is sometimes shown from different points of view, uncovering more and more secrets from the world`s past. Or those "amnesia" kind games when you slowly find out not only what happens to the character and how he is completing his quest but who he was in the beginning, what he had lost and what he gained. We still have a conflict these heroes need to deal with but it seems more realistic and interesting if there is more than an A to B plot.


    In terms of storytelling, I find myself sort of a "universe keeper": over the time imagining various heroes, non-heroes, ordinary people dealing with their little or worldthreatening problems I caught myself in thought that all these stories (about 20 right now) are widely connected. It`s like I`m talking about one fantasy planet`s history back`n forth in time! There`s so much to explain what is going on... that I`ll probably keep it for better time and for other topics. Otherwise I might carry on the description for decades. Still my stories are the reason I got here in the community: try and make them a living with RPGstuff :D
  3. A nice and easy resume of the Hero's Journey. Good work!
  4. @Dark Gaia: Not trying to be argumentative here, as I agree with the majority of your post, but all good stories do not have character arcs - at least not in the common sense of the word. (You'll have to forgive me, but my attention span in Creative Writing was nill, so this may have been explained to me before..)


    Would you say a story such as The Japanese Quince is not a good story, since the Character Arc is presented - as on the surface - to be flat?


    Or that the story The Yellow Wallpaper, similarly, is also flat?


    If these are the exceptions, could you please explain why? :D


    (Like I stated, my attention span was limited in school and I didn't pay too much attention to what the teacher said.)