Creating Follow-up Skills that trigger off of States

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Started by XatuXach 4 posts View original ↗
  1. I have been trying to create a Class that makes follow-up attacks based on the status effect(s) inflicted on an enemy it attacks or targets with a Skill.

    I originally tried using Victor Engine's FollowUp Skills Plugin (in addition to the Basic Module), and that seems to work, except it doesn't immediately execute the follow-up attack, and instead queues it and allows the Player to choose a different action for that Character. I suspect this is because it isn't compatible with Yanfly's Battle System - Standard Turn Battle. If possible, I'd like to keep the battle system

    I'm wondering if you could use Yanfly's Skill Core and the <After Eval> Notetag to script it instead, but I don't know if there's something I'm missing, nor where to start with the <After Eval> script.

    Any suggestions or help would be appreciated.
  2. Battle plugins are pretty much the most fragile thing regarding compatibility. So I would refrain from VE plugins if you want to use Yanfly's ones. I think that After eval could work or maybe you can also, if you use action sequences, implement it there.
  3. @XatuXach if you use yanfly plugins this is very easy to do with the action sequence plugins using if statements and you can avoid issues with using Victor engine plugins.
  4. Thanks for the suggestions. I'll admit, I haven't looked into the action sequences as much as I really should have. It does look like it will do what I want it to, so I think that's problem solved.