I have been trying to create a Class that makes follow-up attacks based on the status effect(s) inflicted on an enemy it attacks or targets with a Skill.
I originally tried using Victor Engine's FollowUp Skills Plugin (in addition to the Basic Module), and that seems to work, except it doesn't immediately execute the follow-up attack, and instead queues it and allows the Player to choose a different action for that Character. I suspect this is because it isn't compatible with Yanfly's Battle System - Standard Turn Battle. If possible, I'd like to keep the battle system
I'm wondering if you could use Yanfly's Skill Core and the <After Eval> Notetag to script it instead, but I don't know if there's something I'm missing, nor where to start with the <After Eval> script.
Any suggestions or help would be appreciated.
Creating Follow-up Skills that trigger off of States
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Battle plugins are pretty much the most fragile thing regarding compatibility. So I would refrain from VE plugins if you want to use Yanfly's ones. I think that After eval could work or maybe you can also, if you use action sequences, implement it there.
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@XatuXach if you use yanfly plugins this is very easy to do with the action sequence plugins using if statements and you can avoid issues with using Victor engine plugins.
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Thanks for the suggestions. I'll admit, I haven't looked into the action sequences as much as I really should have. It does look like it will do what I want it to, so I think that's problem solved.