Creating different endings with "points"?

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Started by Soryu_Langley 3 posts View original ↗
  1. I'll explain with an example: let's say that there are two endings
    if you do like more than 10 bad things you get the bad ending, while if you do less than 10 bad things or if you do more than 10 good things you get the good ending

    How can I do this?
  2. You use a variable to keep track of your "points". Then on every time you do good/bad things modify that variable (like reduce by 1 if bad thing or add 1 if good)

    or if you want to keep track of them separately, just use 2 variables (one for good, one for bad)
  3. Engr. Adiktuzmiko said:
    You use a variable to keep track of your "points". Then on every time you do good/bad things modify that variable (like reduce by 1 if bad thing or add 1 if good)

    or if you want to keep track of them separately, just use 2 variables (one for good, one for bad)
    Thanks!