Creating an "Item Received" screen?

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Started by Thechimera 7 posts View original ↗
  1. I've been trying to fiddle with the events to create a screen that shows the item a player gets when they pick something up, instead of getting no indication and I can't get it to work. Help?
  2. In the event where they receive the item, just add a "show text" command with whatever you want it to say, for instance: "Found 1 Potion!" or something like that.

    Remember to add a self-switch and a second page with that self-switch as it's condition unless you want them to be able to pick the item up multiple times.
  3. I mean I wanted the screen to fade out and just the item and a text box can be seen (Or failing that the screen at least be tinted and the box/item still be in color)
  4. Oh, okay. This won't display an image of the item, but the darkened screen and textbox are easy.

    You know how the "Event Command" window has 3 tabs? On the second one there is a section labeled "Screen Effect". In that is a "Tint Screen" command. "Tint Screen" affects the maps and sprites, but not windows such as a textbox or menu.

    Use that and set it to however dark you want the main screen. Then put the textbox, and finish off with another "Tint Screen" resetting the tint to normal. (Gotta remember that last step or your screen will remain dark!)
  5. Well darn, it's not perfect but hey, it can't always be.

    Either way thank you for helping me and I'll be sure to ask anything else if I think of it.
  6. To add the item picture to it you first need to get or make an image of the item(not just the icon) and place that image in the "Pictures" folder within the project. Then in the event, after the first tint, but before the textbox, use a "Show Picture" command(second tab, "Picture and Weather" heading) to display it, then AFTER the textbox but before the second tint, use an "Erase Picture" command(once again second tab, "Picture and Weather" heading) to quit displaying the picture.

    This will place the picture behind the textbox while it displays but remove it after the player closes the textbox.

    Sorry, I had to make sure it didn't tint the picture as well before I told you. If you don't want the screen to fade in before and out after the picture you can skip the "Tint Screen" commands completely.
  7. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.