Creating A Map?

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Started by Sennie 13 posts View original ↗
  1. Hey, it's Miffy6000.

    For my game, Crystaline, I was rather hoping that I might one day be able to create a map! However I am almost certain that that isn't possible in RPG Maker Vx Ace. But would I be able to create one by code, you know by using Visual Studio?

    You see I do coding from time to time and I'm sure I'd be able to make a map, however what I want to know is, can I add the map to my game which is being made in RPG Maker Vx Ace?

    Hope this makes sense, thanks.
  2. Hey Miffy I am confused.  You can create maps in RPG Maker VX Ace.  Right click on the box in the lower left hand side and click add map.  Then make sure at the top of the screen you are in map mode and not event mode.  Event mode is the little blue person in the bar and map mode is supposed to look like a map but  looks like a small painting with lots of colors.
  3. Hi Miffy6000 
    Uh I don't know what you mean by making map, do you mean create a map image for your game world map or any map in the game, and show it in the game? Or just a map in the game where the player is walking and etc? Importantly I don't understand what the relation between making map in VXAce and coding in Visual Studio, could you explain a bit further?. 
  4. Hello you two.

    Sorry I should have been more clearer. I mean a Mini Map, one which would sit on the right hand side of the game screen or in one of the top corners. A little like a sat-nav if you like!

    Sorry for the mix up.
  5. Hi Miffy.

    You can definitely create maps in VX Ace.  Do you mean creating parallax maps?

    If you want to create a World Map, there are distinct World tiles you can use.
  6. I haven't used this script but try this one

    http://forums.rpgmakerweb.com/index.php?/topic/13801-napoleons-minimap/

    Just open your script menu add copy the code into a new space.  Read the directions on all scripts to try and understand how they work.

    FYI if you are new to RPG Maker it is best to figure out simple events before you start throwing lots of scripts in.  It can be overwhelming to learn all at once.
  7. Thanks for the help.

    Again you've helped me out, Thanks.

    A+++++
  8. Haha You are welcome. I feel like your personal RPG Maker trainer :)
  9. :)

    Well you don't know it yet, but you Are my personal trainer!
  10. Well in that case I need you to grab a protein shake and get ready for a long session of VXAce Bootcamp. :)
  11. :guffaw:  Ha, ha, ha...
  12. Miffy6000 said:
    But would I be able to create one by code, you know by using Visual Studio?
    You cannot access external programs from the editor or the game (or, to be precise, not without a lot of more work that would make that useless), but you don't have to.
    What the RM community calls scripting (and what is available through the script editor under tools) is in reality programming the engine with a Ruby-Variant called RGSS (RGSS3 in case of RM Ace).


    So you can do all your programming (including reprogramming and changing the engine) in the script editor. The Master Script list already includes a thousand scripts/programs written by others to change or add to the basic engine.
  13. Thank you.

    I'll check the scripts out, seems like I have a lot of work to do...