Hey my name is Skyfrid, that's Sky- as in blue and -Frid as in fridge. :D Have you ever had a crush on a game character, only to have her repeat the same thing, every time you speak to her/him. That would be a major set off for anyone. Well look
no further, because I'm here to teach you how to set of a relationship system using variables!
Relationship/Friendship System:
What the character said, and certain events can be triggered if the required amount of Friendship is high enough. This is set up by variables and will look like this:
- Acquaintance: 0-99
- Friendship: 100-199
- Best Friends: 200-299
- Love: 300-400
Step 1: Defining Variables
In order to fully understand this guide, you must understand the basic of Variable Click Here!
Once you understand that, all there is to set it up. Create a Variable name Relationship : [Name of Character]. This will set the relationship for the character.

Step 2: Defining Relationships
This step has several stages listed above, but you can skip around if you need.Every time you talk, to that person will increase the variable . The amount may vary, if you decide to change the value.
Acquaintance:
Spoiler
This stage is set up when the Relationship Variable you set up, is between 0-99.




- This stage includes when the character introduces, him/her to you. Plus their normal conversion. This stage will not require the need of setting up a variable. The Relationship Variable will increase by 5 each time you speak to them.




Friendship:
Spoiler
This is the next stage of the relationship. It is defined when the Relationship Variable is 100-199. This requires the use of a variable condition.



Best Friends:
Spoiler
After the Friends Stage, is the Best Friends Stage. It is defined when the Relationship Variable is 200-299.



Spoiler
The last stage is the most important of them all! It is defined when the Relationship Variable is 300-400.



With that your done! You can customize it how ever you like, and this system can also be used to trigger "certain" events!