Hey!
Im kinda new to RPG Maker but still can't find peace in the simple stuff. Im trying to learn creating my own map in gimp. Im making basic map in RPG Maker with lakes, trees and stuff.
then thats what im doing:
Screenshot the background ---> paint ---> take the map while cut the uneeded background ---> paste to gimp ----> editing what I needed ---> export as .png (also tried jpeg) ----> going to rpg maker and choose new map and the parallax map I've exported ---> see the map like 10 times.
The only answer i've found is in this script:
http://www.rpgmakervx.net/index.php?showtopic=28578&st=0&p=260629entry260629
But it doesn't working either (did everything in instructions).
What can I do to fix this ?
Create my own map which doesn't fit 1\1 view
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with parallax mapping, the picture needs to be the same size as the map it is supposed to replace. If you see the picturemap multiple times, then the picture is too small for the map.
Go to map properties, check how many tiles the mapsize is (for example 17x13 tiles in a new map).
Multiply that number with 32x32, the result is 544x416 - which means that for a map of 17x13 tiles, you'll need a picture of 544x416 pixels.
Larger maps need larger pictures, and you'll need one of the parallax fix scripts to prevent the background map from scrolling when the player moves on it. -
with parallax mapping, the picture needs to be the same size as the map it is supposed to replace. If you see the picturemap multiple times, then the picture is too small for the map.
Go to map properties, check how many tiles the mapsize is (for example 17x13 tiles in a new map).
Multiply that number with 32x32, the result is 544x416 - which means that for a map of 17x13 tiles, you'll need a picture of 544x416 pixels.
Larger maps need larger pictures, and you'll need one of the parallax fix scripts to prevent the background map from scrolling when the player moves on it.
how do i changed size of image ?
the map is 220X150 size. -
how do i changed size of image ?with parallax mapping, the picture needs to be the same size as the map it is supposed to replace. If you see the picturemap multiple times, then the picture is too small for the map.
Go to map properties, check how many tiles the mapsize is (for example 17x13 tiles in a new map).
Multiply that number with 32x32, the result is 544x416 - which means that for a map of 17x13 tiles, you'll need a picture of 544x416 pixels.
Larger maps need larger pictures, and you'll need one of the parallax fix scripts to prevent the background map from scrolling when the player moves on it.
the map is 220X150 size. -
That is a function in GIMP - somewhere in that program, you can change canvas size or image size (don't know how it's named in that program), and for a map of 220x150 tiles (which is gigantic for regular maps and even more for a parallax map, are you sure you want a map that size?) that needs to be changed to a picture size of 7040x4800 pixels.how do i changed size of image ?
the map is 220X150 size. -
just did it and exported back to rpg maker but now when im looking 1\1 view the whole map is blurry.That is a function in GIMP - somewhere in that program, you can change canvas size or image size (don't know how it's named in that program), and for a map of 220x150 tiles (which is gigantic for regular maps and even more for a parallax map, are you sure you want a map that size?) that needs to be changed to a picture size of 7040x4800 pixels.
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Did you enlarge the picture? Of course when you resize the image to be 7000 pixels wide ... it's going to be blurry.
Stop making maps so large in the first place, I would set a personal limit of 50x50 tiles, you shouldn't need maps any larger than that.
Then you take the amount of tiles your map has, and multiply it by 32, to get the resolution of your image (that will replace the map). So if your map is 17x13 tiles, it's 544x416 pixels. -
Yea i did enlarge it.Did you enlarge the picture? Of course when you resize the image to be 7000 pixels wide ... it's going to be blurry.
Stop making maps so large in the first place, I would set a personal limit of 50x50 tiles, you shouldn't need maps any larger than that.
Then you take the amount of tiles your map has, and multiply it by 32, to get the resolution of your image (that will replace the map). So if your map is 17x13 tiles, it's 544x416 pixels.
What you are saying is correct but thats not what im trying to do.
Im not saying im gonna use map with such a size. Just trying to experiment and this is not working.
What im trying to do is take an image of the map in rpg maker (screenshot the map) copy it go gimp for editing and exporting it back to rpg exactly the way it was with the editing i've done. How do I do that without enlarging the picture (which clearly didnt help but blurring the map in 1\1 view) or getting the map 10x times in single image ? -
Elth, is what you are trying to do to take a screenshot of your map using a script?
The Map-to-PNG image script you linked to is for VX I believe, not ACE>
This is a screenshot script for ACE:
http://www.rpgmakervxace.net/topic/3266-map-screenshot/ -
There are two ways, depending on how you made the screenshot.What im trying to do is take an image of the map in rpg maker (screenshot the map) copy it go gimp for editing and exporting it back to rpg exactly the way it was with the editing i've done. How do I do that without enlarging the picture (which clearly didnt help but blurring the map in 1\1 view) or getting the map 10x times in single image ?
1) By default, the RM window is a map of 17x13 with 544x416 pixels. That means that if you make a screenshot using the regular windows function, that picture can only be used in a map of 17x13 tiles - and you need to set the map size in the map properties to those values.
2) If you're using a mapshot script (like mentioned by grandmadeb above), then you need to get a correct script depending on your maker, and make that mapshot picture according to the scripts instruction without using the windows screenshot functions.
Then the resulting picture will have the correct size for the map you made the mapshot from. -
Elth, is what you are trying to do to take a screenshot of your map using a script?
The Map-to-PNG image script you linked to is for VX I believe, not ACE>
This is a screenshot script for ACE:
http://www.rpgmakervxace.net/topic/3266-map-screenshot/The script worked and i could export the map back to rpg maker as whole but now i got other issue. When im trying to select spawn point to my character he is spawning in completely different location of the map and if im creating a tile on a field for example, so instead of field there is water (part of the map).There are two ways, depending on how you made the screenshot.
1) By default, the RM window is a map of 17x13 with 544x416 pixels. That means that if you make a screenshot using the regular windows function, that picture can only be used in a map of 17x13 tiles - and you need to set the map size in the map properties to those values.
2) If you're using a mapshot script (like mentioned by grandmadeb above), then you need to get a correct script depending on your maker, and make that mapshot picture according to the scripts instruction without using the windows screenshot functions.
Then the resulting picture will have the correct size for the map you made the mapshot from.
I checked it with the map i created in RPG Maker only and they are the same size. So it shouldn't be a size problem now.. Why is that ?
I've also using parallax lock of yanfly. -
If the map is of the correct size and the spawn point is wrong, then the parallax lock is not working - you made a mistake with that script.
Link to the script you're using and check if you configured everything correctly (using a script is more than just copying it into the script editor, you need to read the script's instructions and follow them exactly.