Here's a tutorial on creating
Dark Forests and Jungles
...with Mack's tiles! by CrayDragon
Look at the bottom for the final product!
Part 1: BaseDark Forests and Jungles
...with Mack's tiles! by CrayDragon
Look at the bottom for the final product!
Spoiler
This is the point where I'm always thinking to myself: This map is not gonna be good...
Fear not, it'll get better.
Using the tree autotiles, make some blotches here and there.

Fear not, it'll get better.
Using the tree autotiles, make some blotches here and there.

Spoiler

Part 2: Randomizing Trees
Spoiler
Now, as soon as the words "dense forest" and "tile b" come into your mind, don't just go gallivanting off making SQUARES.


Pick a tree, any tree, and place it at random intervals of the map. But don't let this one take up too much room,
as you'll need to have room for other trees too.
Spoiler

You will end up taking off bits of the previous trees. We'll fix that later.
Spoiler

Once again, keep adding trees and pay attention to the boundaries of where the player can walk.
Spoiler

Part 3: Little Plants
Spoiler
Pay. Attention. To the boundaries. That's most of what I have to say here.
So, it's a bit hard to see, but I placed little bushes here in exchange for some tree bits. Once again, we will replace those. You'll see how.

So, it's a bit hard to see, but I placed little bushes here in exchange for some tree bits. Once again, we will replace those. You'll see how.

Spoiler

Spoiler
From Left to Right, it goes from Outside to Inside.


Part 4: Events
Spoiler
And now, we add empty events to fill in the spots we removed.
Like so....

Like so....

Make a new event now. Parallel Process. Top corner of the map (so its easy to find).
Click tint screen, and for best results, do the following:
Spoiler

Make sure the amount of frames to wait is 1, and tick off the box that makes the player wait!
Things you may want to consider about forest mapping (optional):
Spoiler
You may want to improve the quality of your maps by using scripts.
One place to begin might be Woratana's Multiple Fog Script.
To add Woratana's Multiple Fogs Script for ACE go grab it here:
woratana-multiple-fogs-for-ace
To add Woratana's Multiple Fogs Script for VX go grab it here:
Woratana's Multiple Fog (VX)
**note that the script is in a VX game with many other scripts by Woratana**
Using this image
(put it in Graphics/Pictures)

along with Woratana's Multiple Fog script, in the event that does Tint Screen, use the event command Script (not Comment!) to prompt the following command:
One place to begin might be Woratana's Multiple Fog Script.
To add Woratana's Multiple Fogs Script for ACE go grab it here:
woratana-multiple-fogs-for-ace
To add Woratana's Multiple Fogs Script for VX go grab it here:
Woratana's Multiple Fog (VX)
**note that the script is in a VX game with many other scripts by Woratana**
Using this image
(put it in Graphics/Pictures)

along with Woratana's Multiple Fog script, in the event that does Tint Screen, use the event command Script (not Comment!) to prompt the following command:
Code:
look down for the result.$fog.name = 'ForestShade'$fog.hue = 0$fog.tone = [0,0,0,0]$fog.opacity = 41$fog.blend = 0$fog.zoom = 100$fog.sx = 0$fog.sy = 0$fog.show(1)Please note, I took away some of the things I had in the previous images and added a script for the tree canopy shadow across the map.
