Crash with Yanfly's Debug Extension

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Started by Melkino 5 posts View original ↗
  1. I've been working on adding Luna Engine to my game, and ran into an error when I try to open the debug menu with Yanfly's debug script installed.

    S7iMokN.png

    Line 987 says @cursor_sprite.visible = self.visible

    I tried positioning the debug script below, then above Luna, and the crash still happens. I also tried using Yanfly's script in the Etrian, Ys, and Factory demos to check if the error didn't come from a different script in my game, but the demos crash with the same error message too.

    At this point I'm not sure if I messed up somewhere or if there's a bug in Luna, so I just wanted to ask just in case :)
  2. I get the same error, as well.
  3. Debug extension is going to be a bit more tricky to implement because of the map teleporting, I have made an alternate version over here?


    http://pastebin.com/kD2aaxrw


    If you guys are fine without map teleporting, that's compatible with Luna engine.
  4. I personally don't really use the map teleports all that much, so that's fine. Thanks!
  5. I mainly just want it for items, switches and stuff like that.  Teleporting is easy enough to do with a common event.