There's many a crafting system script out there, but what I've trouble finding is the one that lets you set up leftover material after crafting.
For instance, you have 2x Small Potion.
You can craft them together into 1x Big Potion. But you also receive Empty Flask in the process (because you poured one potion into another).
You could also call it a secondary crafting result, but it has to be hidden - Empty Flask is not the goal you're aiming for when you craft, it's just a bonus item on top of your result. So it mustn't be displayed in the crafting window or anything.
Crafting With Leftovers
● ARCHIVED · READ-ONLY
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I'd say it would be easiest to find a crafting system that you like and then get someone to add that feature to it.
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Isn't there some scripts you can both add recipes but also create items by mixing them? You could make the "leftover recipes" be an unclassified recipe
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That would mean I have a recipe that has nothing listed except Empty Flask as a result or what?
I don't quite get the idea, could you elaborate more? -
Bump
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Do you have a crafting script that you're currently using that you would like this to be a feature of?
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This one looks simple enough.
https://rpgmaker.net/scripts/319/ -
Try this out and see how you go:
SpoilerCode:=begin #==============================================================================# # AMN Coelocanth's Crafting System Addon # Version 1.01 # Author: AMoonlessNight # Date: 16 Dec 2018 # Latest: 16 Dec 2018 #==============================================================================# # UPDATE LOG #------------------------------------------------------------------------------# # 16 Dec 2018 - created the script #==============================================================================# # TERMS OF USE #------------------------------------------------------------------------------# # - Please credit AMoonlessNight or A-Moonless-Night # - Please credit Coelocanth # - Free for non-commercial use # - See Coelocanth for commercial use # - I'd love to see your game if you end up using one of my scripts #==============================================================================# This script is an addon for Coelocanth's Item Crafting System. It allows you to set other items, weapons and armours to be gained from crafting a particular item. They will not appear in the ingredient or results lists. Use the following in an item's notes: <craft extra: i7> this would give 1x item 7 <craft extra: w2:9> this would give 9x weapon 2 <craft break extra: w8:3> this would give 3x weapon 8 <craft break extra: a1> this would give 1x armour 1 where i is for item, w is for weapon and a is for armour. =end module AMN_Craft_Addon Regex = /<craft\sextra:*\s([iwa])\s*(\d+|\d+:\d+)>/i Break_Regex = /<craft\sbreak\sextra:*\s([iwa])\s*(\d+|\d+:\d+)>/i end class RPG::BaseItem attr_reader :crafting_extra_items attr_reader :crafting_extra_weapons attr_reader :crafting_extra_armors attr_reader :craft_break_extra_items attr_reader :craft_break_extra_weapons attr_reader :craft_break_extra_armors alias amn_craftaddon_rpgbaseitem_loadnotetagscrafting load_notetags_crafting def load_notetags_crafting amn_craftaddon_rpgbaseitem_loadnotetagscrafting @crafting_extra_items = {} @crafting_extra_weapons = {} @crafting_extra_armors = {} @craft_break_extra_items = {} @craft_break_extra_weapons = {} @craft_break_extra_armors = {} #--- self.note.split(/[\r\n]+/).each { |line| case line when AMN_Craft_Addon::Regex hash = $1 == "w" ? @crafting_extra_weapons : $1 == "a" ? @crafting_extra_armors : @crafting_extra_items res = $2.split(':') hash[res[0].to_i] = (res[1] ? res[1].to_i : 1) when AMN_Craft_Addon::Break_Regex hash = $1 == "w" ? @craft_break_extra_weapons : $1 == "a" ? @craft_break_extra_armors : @craft_break_extra_items res = $2.split(':') hash[res[0].to_i] = (res[1] ? res[1].to_i : 1) end } end end class Scene_Crafting < Scene_CraftBase alias amn_craftaddon_scenecrafting_onitemok on_item_ok def on_item_ok item.crafting_extra_items.each { |key, value| $game_party.gain_item($data_items[key], value) } item.crafting_extra_weapons.each { |key, value| $game_party.gain_item($data_weapons[key], value) } item.crafting_extra_armors.each { |key, value| $game_party.gain_item($data_armors[key], value) } amn_craftaddon_scenecrafting_onitemok end end class Scene_Craft_Breakdown < Scene_CraftBase alias amn_craftaddon_scenecraftbreakdown_onitemok on_item_ok def on_item_ok item.craft_break_extra_items.each { |key, value| $game_party.gain_item($data_items[key], value) } item.craft_break_extra_weapons.each { |key, value| $game_party.gain_item($data_weapons[key], value) } item.craft_break_extra_armors.each { |key, value| $game_party.gain_item($data_armors[key], value) } amn_craftaddon_scenecraftbreakdown_onitemok end end