First off I'd like to say that all of you who are doing scripting for those of us who cannot, Thank you. You guys(and gals) are truly appreciated.
i am going to do my best to be as detailed as i can about what i am looking for. its not easy to think like a scripter when you aren't one. but i will put in here everything i can think of that would make it easier on you to figure out what it is i need. and i will do it sorta like a list so its easier to read. and again thank you so much for all that you guys do!
What I am looking for:
A fairly advanced crafting system. (Compatible with Yanfly's item_Core, X_ItemUpgradeSlots, EquipCore)
What it needs:
(edit: Configurable list of Professions and Branches:
Not sure on a Max number, but I can think of at least 10 professions off the top of my head.
Multiple Branches:
Blacksmithing (Armor, Weapons)
Alchemy (Potions)
Inscription (Scrolls(for item upgrades), Spells, Abilities.
Jewlcrafting (Accessories, Rings Earrings Necklaces Etc..)
(options to add more/less)
Costs:
Mana
TP
Health
Items
Gold
Weapons
Armor
Accessories
XP(?)
Checks:
Stats
Skill
Level
(Level of Skill)
Chance to Succeed
Layout: (edit: ok after thinking a while, i figured something along the line of this:
left hand side layout for the profession list IE blacksmith, jewelcraft, fletching, rune crafting, mining, etc..
right window showing your professions level exp number of recipies, etc..
when you click on a proffession, it changes left window to a list of branches in that proffession of which you can select one while the right window then changes to show the stats of the branch. then it changes right window to a list of recipies this window can be split in half to have the recipies' required items at the bottom, with how many you have and how many it requires, success chance crit success chance etc...)
features:
Each branch has independent xp/level gain
%Chance of success
%Chance crit success/failure (modifiable variable for crit% and Stat increases)
Multiple crafting at once
If I can think of anything else I'll post it, or if you need clarification just let me know.
Crafting system
● ARCHIVED · READ-ONLY
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As an observation, it seems to me an HP or MP cost to craft an item is rather silly, unless it's a Max HP or Max MP cost. In which case you have a very... interesting dilemma for the characters. :)
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As an observation, it seems to me an HP or MP cost to craft an item is rather silly, unless it's a Max HP or Max MP cost. In which case you have a very... interesting dilemma for the characters. :)
Portable Tools to allow crafting "In the field" mp and hp costs start to make more sense... maybe not late game, but certainly early to mid game. when replenishing those things are not always easy.
and yes, Maxhp/mp would be a pickle.. but then there would have to be a way to compensate...Crafted items maybe? socketed gear to increase Max mp hp? lol
i figured if i got what i wanted in this plugin, then about 90% of other people would as well. win win! 8D