Hello,
Is there any way to make a sandbox type game with craftable items?
Thanks for the help!
-MarzShine
Crafting and Sandbox?
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Possible? Yes.
Easy? No.
As for the "sandbox type game" I know it can be done, but I have no idea how because I never tried it myself.
As to making the crafting system... You will need either
1.) a LOT of conditional branches of varying complexities depending on how...well...COMPLEX the crafting system is,
OR
2.) a script.
If you want to go with the script method then Venka's is good and she is very helpful in customizing it to fit a user's particular game.
http://forums.rpgmakerweb.com/index.php?/topic/17560-crafting-script-v29-updated-61314/page-1 -
Cadh is right about there needing to be a lot of conditional branches. usually ends up looking something like this for me
Conditional branch: Base item is in inventory
>Conditional branch: Catalyst item is in inventory
>Conditional branch: Enhancement item is in inventory
-1 Base item
-1 catalyst item
-1 enhancement item
+1 crafted item A
>Else
Text "you dont have this!"
exit event processing
>Else
Text "Nope, you need something else"
Exit event processing
>else
Text "Come on, you need to start with something!
Exit event processing
Sorry for the lack of screen shot. I am on my phone. If you are paying someone to make the item for you, just include another conditional branch checking to see if the players gold is at or above a certain amount, then I (usually) ask the player if they are really sure they want to do this, then i subtract the gold and the other building block items to give the end result.
I can post a screen shot of one of my shops when i get home if you think that would help? -
If you want crafting as a large part of your game, go looking for a script - there are half a dozen different crafting scripts available on the master script list, just check them out to see which one would fit you best.
Crafting by events would have so many conditional branches and checks for existing items that it would be an extreme workload to make that for more than a few items.
"sandbox" gaming depends on what exactly you mean by this. Because basically and historically, "sandbox".Type gaming just means a game without a big story where you can go where you want.
The exploration part is absolutely no problem in RM
If you want to be able to build something on the map (as in the newer games like Terraria), then you'll need a tileswap script for the map changes and be extremely tricky with your skill definitions. You might also need to use a skill cost script to remove the needed items when using skills to place something on the map.
So yes, sandbox gaming is possible - but it would be a lot of work and need a very careful script selection to make it a reality.