CP's Luna Party Config/Core messing with Main Menu

● ARCHIVED · READ-ONLY
Started by Darangen 11 posts View original ↗
  1. Sorry to keep bugging you guys, but I've run into another problem.


    Here's my main menu without CP's Luna Party Config/Core (and Patch Fix) enabled:

    Spoiler
     
    Screenshot2014-11-10001336_zps745fca61.png
     
    And here it is with CP's stuff enabled (plus patch fix)

    Spoiler
     
    Screenshot2014-11-10001216_zps6d7346ba.png
    No settings have been changed yet (to CP's stuff), all I did was insert the scripts in the same places as the demo.


    (On a side, unrelated note, is there a trick to getting the playtime ABOVE the window instead of behind it like it is in the pictures?)
  2. For CP's menu not to affect the main menu, make sure to add Yanfly's Party System.

    (On a side, unrelated note, is there a trick to getting the playtime ABOVE the window instead of behind it like it is in the pictures?)
    Change the Z value.
  3. I have the YEA Party System, copied from the luna engine files.

    How high do I have to set the Z value? It seems that no matter how high I set it it's still behind the window.

    WINDOW_GOLD = { :x => 0, :y => 405, :z => 200, :width => 640, :height => 64, :outline => [0, 0, 0, 255], :padding => 0, #--- :back_type => 0, # 0 - normal window, 1 - gradient, 2 - picture :background_variable => 1, # Set a Variable to change Window
    Code:
        #--- START 2013.09.02    PLAYTIME_SPRITE = {      :enable   =>  true,      :width    =>  80,      :height   =>  42,      :x =>  60,      :y =>  401,      :z =>  255,      :color    =>  [255, 255, 255, 255],      :outline  =>  [0, 0, 0, 160],      :bold     =>  false,      :italic   =>  false,      :align    =>  2,      :font     =>  "proxy",      :size     =>  32,    } # End PLAYTIME_SPRITE.    #--- END 2013.09.02 
    The Z value on the timer is higher than the window, that should put it in front right?
  4. Is the Party System activated? I'm pretty sure it was disabled in the original files.

    For Z, try making it 900 and see if it's still below.

    EDIT: 

    I see the bug now with factory demo, will be coming up with a fix soon ;w;
  5. 900 is still below.

    I can access the party system menu, so my guess is that it is up and running.  Just messes with the main menu when I have the CP config addon running.
  6. Try putting 99999 if that still doesn't fix it I'll just be surprised and have it checked over.

    Yeah there seems to be some weird conflict with CP Party Menu and messing with formations. I'll have CP check it soon.
  7. 99999 still doesn't place it above.
  8. Hey there, can you send us a demo of that particular bug?
  9. Sure, I'll pm it over.
  10. I noticed it also affects the battler window in the items menu the same way.  Try using an item on a character in the menu and they'll all stack on top of each other.
  11. Ok I got it fixed. Will PM you the update scripts now.


    Also this

    Archeia said:
    Hey there, I don't have a fix yet for the CP thing but here's the playtime fix.


    Look for this line in Menu Luna: 

    Code:
    @playtime = SpriteMenu_Playtime.new(@viewport)
    the replace it with this
    Code:
    @playtime = SpriteMenu_Playtime.new(nil)