Hiho!
I am new so I hope I post it in the correct board, if not I apolegies beforehand. I read the rules but I am still not sure where where I should place this topic.
What I need help with is a counter, a event/switch/globalswitch/script what allowes my game that when activated, it will count item/monsters for me.
my idea is pretty simple, and I think if finished alot of people would love the idea (I searched, I dont think anyone has thought of it before)
-The Huntmaster NPC
1). When talking to the huntmaster you can activate a hunt side qeust
2). For example you can choose between 4 side missions, Lets say I pick side mission 1, "Kill 20 slimes", I go on my normal hunt and when I kill a slime it will count +1 for killed slime, getting 1/20 stats. It stops at 20/20. when you speak to the huntmaster again you have completed ur task.
3). To check in game your progess on a huntmaster side qeust, somewhere (menu screen?) it will be presented.
Sadly enough I do not know what I have to do to get this.
If wanted I will make a full event script (NPC for example) if a solution is presented for everyone to use with of course full credits to the people who can help me out on this matter.
RPG maker version: VX ACE
King Regards,
//Terloch
Counter system
● ARCHIVED · READ-ONLY
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I did something similar here : http://www.rpgmakervx.net/index.php?showtopic=53589&st=0
Might check if that is what you're looking for and ill see if it work's on ace. -
Necromus, Whoa! looks very interresting! I only dont understand it so im still studing how make it work.
Thank you, I will keep this updated!
Kind Regards,
//Robin
EDIT: I really have no clue how it works, I will look through some tutorials on how basic scritping and stuff works. Ill let you know soon enough if I understand my problem. what will be pretty soon.
PS: MOD/ADMIN and etc, I will edit this post if the qeustions are solved. Dont close it please. I can use all the help avaible -
So it is what you want? If you give me some details on what exactly you want, how it should look like, i'll just make the VX script to fit what you like on Ace :)
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Just a little non scripting idea is using items. By making unique items drop during your quest or perhaps dropped all the time without needing a quest, you can simply have the NPC check how many of said items the player has and give rewards or whatever based on that.
For instance, if slimes drop vials of goo, your NPC could trade you items for said goo or could even give you tickets to exchange for a bigger prize later on. Items allow a fairly easily tracked score system and don't require any scripting or even complex eventing. No offence to the scripters out there, just offering other options.
Another option is variables. Remember I said variables could be used for point based systems. You could limit the player to one quest/mission at a time to use one variable that you reset after they've completed their task or you could have different variables for all missions to be undertaken at once.
You could also use a common event tied to an item that could list your missions, either current or complete, and show the variable of the relevant score, as well as other details of said task. This would best be assigned to a book, scroll, some sort of audio recorder or any other similar item in your world. If you'd rather have more personal and regular contact with your NPC, you could have a communication system like telephones, telepathy, mail or other long distance communication systems that would allow your player to ask questions of the NPC including details of the missions or general information, as well as the ability to report tasks as complete or to try to start others.
I hope I've been able to give you some other ideas that will be universally useful (everything I've said could be used in other situations) ^_^ -
Everything is solved through Necromus. Props and credits to him!
The thread can be closed now ^^ -
Great!
(and yes, you reported the thread right, Terloch. :) )
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