Counter skill withe specifc animation?

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Started by That Beaver kid 4 posts View original ↗
  1. In my game, I want to have an enemey that uses a counter skill; and when they counter the player I want to have a diffrent animation then the default attacking animation. Is that possible?
  2. By default? No.


    With Scripts? Yes.
  3. Victor Sant said:
    By default? No.


    With Scripts? Yes.

    sure, I just have a few questions:


    1. I already have the yanfly engine installed, does the victor engine interfere with it in anyway?


    2. I looked into the action counter script, I'm not entirely sure how it works and how I can use it to make an enemey use a diffrent attack animation when countering


    please let me know.
  4. That Beaver kid said:
    1. I already have the yanfly engine installed, does the victor engine interfere with it in anyway?

    Who knows. You will have to test and see yourself.

    That Beaver kid said:
    2. I looked into the action counter script, I'm not entirely sure how it works and how I can use it to make an enemey use a diffrent attack animation when countering

    Just make it use a different skill.