Cost System 1.2

● ARCHIVED · READ-ONLY
Started by Zausen 5 posts View original ↗
  1. Hello everybody! (Again)

    This is (I think) a complete script that creates new possibilities to pay for our skills. Would you like to pay for your skill with HP? Ok! and with a state? Yes, now you can!

    For now, this script can maje the sckill cost: PM, TP, HP (and percentage of current and masimum), states (currently affected or affected after use), restricts the skill for states (if the actor is affecting with a state, he can0t use the skill), items, money and turns (before and after).

    If I find some bug I will update it to correct it.

    This is a git link of the logical functionality
    https://github.com/Zausen/RPG-Maker/blob/master/FZ_CostSystem.js

    In addition, I made a style script for the battle.

    This is a git link of a battle style
    https://github.com/Zausen/RPG-Maker/blob/master/FZ_CostSystemStyle.js

    I hope you like it and any comments or reviews always will be welcome.

    Cheer up!

    Edit:
    Add video demo and upgrade a new little version:
    [embedded media]
    Edit:
    Updated to v1.2. Now is possible pay with a percentage of the money.
  2. Looks like a nice idea.

    restricts the skill for states (if the actor is affecting with a state, he can0t use the skill),

    I would just like to say that I think this part isnt really needed because right now you can already do that via putting a Seal Skill feature on the state itself which lets you restrict usage of specific skills if that state is present. But if that setting in your plugin will allow you to define multiple states, then thats good as it might be a good time saver alternative when you have multiple states that can restrict a single skill :)
  3. Engr. Adiktuzmiko said:
    Looks like a nice idea.



    I would just like to say that I think this part isnt really needed because right now you can already do that via putting a Seal Skill feature on the state itself which lets you restrict usage of specific skills if that state is present. But if that setting in your plugin will allow you to define multiple states, then thats good as it might be a good time saver alternative when you have multiple states that can restrict a single skill :)

    Thanks you, and yes. You can restrict between 0 and infinite states :)
  4. BTW, does it also allow a combination of the costs? Like a skill that costs both MP and TP?
  5. Engr. Adiktuzmiko said:
    BTW, does it also allow a combination of the costs? Like a skill that costs both MP and TP?
    Yes, you can combine all cases without problem, also (for example) between MP possibilities: fixed MP plus current MP% plus maximum MP%. (And same with TP and HP) :kaoblush:

    But an Image is worth more than a thousand words. (This image is in Spanish, but I translated the commands of the shared scripdt to english, don't worry :kaoswt:) Maybe I should make a demo video? m''' :kaoslp:
    upload_2018-7-27_12-2-45.png

    You could use one, nothing or all possibilities. You decide always:kaojoy: