Copy/paste events or assign single event to multiple tiles?

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Started by ScottBeeson 7 posts View original ↗
  1. I was wanting an open city where any time the player walked to the edge of the map they leave the city.  If the city map is 10x10, which is small, I'd have to duplicate a transfer event ~40 times.  Is there a way around this?
  2. You can right click your first event then copy it where ever you want it, unless you want them to exit to different places. If you want each event to transfer to a different space you need to make every individual event.
  3. supertristan00 said:
    You can right click your first event then copy it 
    Facepalm.  I didn't even notice the cut/copy/paste commands in the context menu.

    Thanks!
  4. You can use region ids + a parallel process event that checks if the player is on the region id and then teleports him.

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  5. You REALLY don't want to copy the same event all around the edge of your map.


    Lots of events = lag


    And if you go the parallel process way, make sure you add a Wait 5 Frames (or more) as the first command. You don't need to check 60 times every second if the player has stepped onto the edge of the map.
  6. Awesome tip!  Thanks guys.
  7. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.