Convert to Mac?

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Started by Koi 6 posts View original ↗
  1. I'm sorry if this is in the wrong forum, I'm not really sure where to put it...

    But, is there a way to make an RPG Maker game compatible with Mac OS? Or whatever it's called...?

    I know that OFF, a popular RPG Maker game, has a Mac version. Does anyone know how?
  2. There is Linux software, which would probably work on a Mac, that allows Windows applications to run.  This software is called "Wine"

    They might have used that.

    I have also heard rumors that older RPG Maker games have unauthorized execution environments which might work on a Mac.
  3. Not really. The only way to get an RPG Maker game running on a Mac is to make your Mac think it's a Windows machine. An emulator, dual boot with windows, etc.
  4. Wait, what was that about an emulator? Is there some kind of an emulator someone could download?
  5. Wine
  6. Wine gets it's name as an acronym for Wine is not an emulator. To be more precise, it is a compatibility layer.

    There have been successful attempts at "porting" RPG Maker games to OS X by packaging them in a Wine wrapper called Wineskin. I've not tried to get anything working myself, but I know it can be done for XP / VX / VXAce games. You'll have to package DirectX 8.0 or higher along with a version of wine which plays well with your game (I've heard the 1.4.x branch works well). Start with the latest version of wine, but if it doesn't work, don't be discouraged. Updates break things at times, and so you should experiment and find what works best through trial and error.

    There's a group (company?) by the name of Jammed Gears Team which has ported a few RPG Maker games now, but unless you have wads of cash to throw around without worry, I'd learn to use the same process they use (wineskin) and just do it yourself, because I honestly don't imagine the process to be terribly difficult.

    EDIT: You may also want to try WineBottler, which achieves the same effect as Wineskin.