So I'm wondering if anyone has any ideas how I could essentially control 3 events at once from the "main" event.
An example would be, let's say I have a group of 3 events on the map. They've got graphics and I use them as NPCs.
At first I talk to them just like normal, they each say something. Later on after I have turned on a specific switch, I come back
and when I talk to the leader I am forced to fight all 3 of them at once. Some dialogue plays and then the event ends. Is it
possible to make the other pawn events end when the main one does? (So all 3 are wiped from the map at once)
Controlling multiple events with one event
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It is not only possible, it is even required if you want to prevent yourself from countless headaches,
The basic advice given everywhere concerning cutscenes is that each cutscene should have ONE controlling event and all other events that are part of the cutscene should have no content at all, only being placeholders for the sprites.
If you use the set move route command (NOT autonomous movement), then you can use the drop-down selector top left to select which other event should be target of the move commands. -
Look in the Blog section called Hints & Tips (or something like that), and find the article Events are Not NPCs: The Biggest Mistake in Cutscene Events
That'll show you how to do it. -
I tried making the two pawn events just place holders and making the leader the main control event. Worked like a charm,
set the move route to Transparent and Through to "ON" for the pawns, makes it like they were never there. Thanks a ton
for the help gents. :D -
no probs (but I'm a girl ;) )
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