I am looking for a system that can change the default battler animation for each battler action, similar to how 'YEP_X_AnimatedSVEnemies' gives you complete control over what enemy SV motion is used and for what.
Right now, I have only Walk/Idle, Dying and Dead bound on the enemies, which is of course good for the enemies, but for the player characters, I cannot seem to find the same level of depth. (I have also left the binding for the dying motion on enemies blank, because I don't want it to have the capacity to overwrite any states I have, if that's how it functions anyway.)
If this is possible to do in Yanfly's Action Sequences, then how would I be able to address motions such as Victory, Evade, Damage, etc.
Is this at all possible to accomplish?
All I would need by default is Idle, Dying, and Dead.
Control over SV motions for SV Battlers
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Figured out a way to do this (for any one interested), within the Javascript files there are sprites.js and objects.js
Without removing the 'if' conditions or any of the parenthesis, simply alter any information regarding 'requesting motions' or 'starting motions.' Seems to have done the trick for me so far. Okay, you can close this thread mods. -
Figured out a way to do this (for any one interested), within the Javascript files there are sprites.js and objects.js
Without removing the 'if' conditions or any of the parenthesis, simply alter any information regarding 'requesting motions' or 'starting motions.' Seems to have done the trick for me so far. Okay, you can close this thread mods.
How did you manage to do that??