Hello. I wanted to know if it is possible (via events) to resume the music where I left it while moving from map to map, as it happens when you finish a battle. For example: The BGM is playing while you walk atound a town, the music fades when you enter a store, and when you go out again the first track keeps playing. I tried to use the Save BGM command (many times in different order), but I might be doing something wrong. I'm using ogg files because I read somewhere that it's better that way, and I also unchecked the BGM box in the map properties. I'm putting the music using a paralell process event.
*Note: I'm new here, so if I'm posting something out of place please tell me.
Thanks.
Continue music between maps
● ARCHIVED · READ-ONLY
-
-
The save bgm was a good idea, however you also have to use replay bgm to resume it where you saved it. However, as far as I know you can only have one bgm saved which you resume at a time.
-
Yup. It is supposed to resume the BGM since I used the command, but it's not working :c. Even if I only save one of them.The save bgm was a good idea, however you also have to use replay bgm to resume it where you saved it. However, as far as I know you can only have one bgm saved which you resume at a time.
-
Please post the event that you are using to save and replay the BGM