Hello.
So I was wondering if there was a way to have a weapon be consumed upon use.
As an example: A ninja star.
I have it currently set as an item, but that doesn't allow for use with other parts of the system (example: class restricted weaponry).
Does anyone know a way to do this? I did some searching on the boards and I came up with nothing.
Thanks!
Consume Weapon On Use (Ninja Star)
● ARCHIVED · READ-ONLY
-
-
Could you just add a $game_party.change_weapons script call as part of the damage formula?
If not, you'll have to have a script mod done. -
I was thinking about having it call a common event and be like: "Reduce weapon by 1 (include equips)".
I am a n00b when it comes to strip calls. How would that look? -
You can't attach common events to weapons, only to items/skills.
You could make the damage formula either set up the call to a common event, or turn on a switch that would activate a common event, but both of those would only trigger when you return to the map, so if you used it 5 times in one battle, only 1 would be removed. And if you were going to trigger it from the damage formula, why not just remove it via the damage formula and ditch the common event altogether? -