So I downloaded it and inserted it into my game. Well It didnt automatically work so read the instructions. https://sites.google.com/site/zeriabsjunk/scripts-/caterpillar I changed
CATERPILLAR_ACTIVE_SWITCH = 23 to true.
I also tried putting \cat_actor[1] as a script, as a event name, and in text. >.< Still nothing. Does anyone know how to use this script?
Confusion understanding Zeriab's Caterpillar Script
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What do you mean, you changed CATERPILLAR_ACTIVE_SWITCH = 23 to true? Did you do something in the script, or did you use an event command to turn on switch 23?
When you play, hit F9 to debug and see if it says switch 23 is turned on or not.
Are you using switch 23 for anything, anywhere else? How are you turning it on? -
Oh I created a new project, set switch 23 to true. The debug shows it as being true as well.
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Actor 1 must be in the party and not in front.
Yup, you must create an event for each actors that can be a caterpillar member on each map. It is a price for using my script.
Silverwind made an addition to my script to create actors that have no defined \cat_actor event on a given map. (I don't remember if it was for the VX version only)
Heretic made a bunch of customizations for my script. I haven't look at his work so I cannot really say what it provides. Maybe it will be worth your time.
*hugs* -
I tried heritic's as well now, I really am confused on how exactly to do it. Could you maybe give me an example? Please? : D