Hello, everyone. So, hitting a little snag. I went back to the beginning of my game and made a character select screen that, after your choice, sends you to a class select screen. I'm using pictures that fade, depending on which choice you want to make, so 2 pictures per choice. I can't get the ok button to trigger on those 2 screens, but it works fine anywhere else. All the other buttons on the character select screens work except for the ok trigger. Any help would be awesome.
Conflict with Picture Common Events
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There's a trick you can do with a parallel process event and button presses:
event
That's the event I use on my splash screen in case anyone gets tired of seeing the logo before the title screen (which is a separate autorun event).
Hopefully it helps you :p -
Please post a screenshot of the event you have for this.
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Thanks for the replies! I just bound the select button to 2 different keys, one for each screen, to simulate an ok press.