Victor Map Turn Battle (script has other Victor requirements, listed on the page)
and
Arevulopapo's Particle Engine ported by PK8
When attempting to use particles on a map the game crashes when a map turn battle is started. I was hoping there would be a way for someone to allow the particles to still persist throughout the battle. I realize this is very unlikely to even be possible but figured I'd ask anyways.
This is the error that pops up when attempting to start a battle with particles active on the map.
