Compatibility Request (VE Map Turn Battle + Particle Engine)

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Started by AmnesiacJack 1 posts View original ↗
  1. This is a request for compatibility between these scripts:

    Victor Map Turn Battle (script has other Victor requirements, listed on the page)

    and

    Arevulopapo's Particle Engine ported by PK8

    When attempting to use particles on a map the game crashes when a map turn battle is started. I was hoping there would be a way for someone to allow the particles to still persist throughout the battle. I realize this is very unlikely to even be possible but figured I'd ask anyways.

    This is the error that pops up when attempting to start a battle with particles active on the map.

    fQnDN.png