Community tutorials

● ARCHIVED · READ-ONLY
Started by Tsukihime 20 posts View original ↗
  1. Let's try something:


    http://rmvxace.wikia.com/wiki/Tutorials


    The idea is that anyone and everyone can start a tutorial and contribute to tutorials.


    Aside from the official tutorials, there are likely topics that people run into again and again.


    If you've never created a tutorial before, there's a tutorial on how to create a tutorial!


    Tutorials that are created on these forums can only be edited by the author and mods, which isn't very flexible.


    Tutorials can be written on any topic, though it should at least have some relevance to RM or things that will eventually go into an RM project.


    Editors can contribute in various ways


    1. Coming up with topics to talk about (just put an idea out there)


    2. Writing up something for those topics


    3. Editing existing topics


    If a tutorial gets selected to go up on the official site, maybe some sort of reward can be given to the editor(s)


    Tutorials are not limited to technical aspects of the software.


    You can focus on articles about

    • Balancing
    • Testing
    • Spriting and other art creation/design
    • Advertising/marketing your game
    • Selling your game, where to sell your game
    • getting funding for your game,
    Basically anything that a game dev may be interested in, regardless of where they are currently at in their project.
  2. it seem a lot interesting!
  3. I would be happy to add the few tutorials I have written for simple script related things. I also plan to write a few more simple tutorials that  I would be happy to share :)
  4. If anyone needs help on how to actually edit the wiki or wants someone to create an article for them they can ask here or PM.


    I would prefer if people create an account or make changes under their name, so if there really are rewards up for grabs it would be easier to check.
  5. I think this could be a good idea. Will there be any method of "quality control" so to speak?

    I wouldn't mind doing a couple of tutorials on basic graphic editing and tileset combining, if I have the time.
  6. In a wiki, quality control is typically enforced by the community, because everyone has equal access to edit.


    If you think something is written poorly, you can choose to add a comment explaining why you think something isn't good, or you may choose to edit it directly and make it better depending on your preferences.
  7. I will make an account and add some tutorials over the next few days. May as well also put a link on my blog etc and direct a little more traffic towards the wiki. If people start using such a thing it would save so much time explaining and re-explaining things every few weeks/months on basic how-to type questions.

    Good going Tsuki for taking the time to set it up. +100,000 exp :)
  8. Ya, I'd like a tutorial on how to create demos for debugging.


    I don't know how you guys feel about getting 200 MB "demos".
  9. Sounds like a great idea! I'll probably throw in some art tutorials geared towards RM.
  10. Tsukihime said:
    Ya, I'd like a tutorial on how to create demos for debugging.

    I don't know how you guys feel about getting 200 MB "demos".
    For users of steam RPG Maker, its very easy to lower your compressed demo size down to below 50MB :)

    Pretty sure it can be done other ways for normal RPGM as well.
  11. Should probably put them in the tutorial :p


    Ideally, every question that someone comes up with could potentially be a tutorial of its own (or part of another tutorial). But I'd just focus on what would be interesting for me.
  12. Will do :) Its fairly easy to do as well. I will just have to get my explaining hat on and ensure I dont overcomplicate it :D

    Edit:

    Just had a look at your mount eventing tutorial. Very nicely written.

    Personally, I would script such a system if I wanted it, but its a very useful guide for those without that know-how :)
  13. It's not mine lol, parafusion wrote it.


    I guess one downside is that the author is not obvious unless you went to the history


    http://rmvxace.wikia.com/wiki/Tutorials/Mount_Eventing?action=history


    And even then, who checks the history?


    Perhaps leaving your name somewhere might be useful, either as a list of contributors or something.


    It may also be useful to have a template so that people that have never written a tutorial have some idea what kind of information they should include.
  14. Ahh lol, I just assumed cause you had mentioned it that it was you who had written it :p

    Tsukihime said:
    It may also be useful to have a template so that people that have never written a tutorial have some idea what kind of information they should include.
    Could maybe be something similar to the template for script submissions?

    http://pastebin.com/mD31C4Y4
  15. Shall I transfer my tutorials? shift+click mapping and int/adv variables
  16. If you feel that others would benefit from it.


    There probably should be links to the official tutorials as well somewhere.
  17. I would say so. If others can benefit from the knowledge you can share then why not :)
  18. I've written up a tutorial on how to compile tiles using Gimp. From what I can figure, I need to create a new page with this tutorial and then link it under Art. Is this correct?

    edit: Leaving my original question so others can see it, even though I answered it myself. For those wondering, click "contribute" and make a new page with your tutorial on it. After you publish, you can edit the tutorial list and include your page as a link. When typing in the address for the link, you can simply type the title of the page you created.