Can someone explain radius shift and color shift inputs a little better for me? is r simple a new radius and is s an numeral amount? a hex color? and is there a specific way of inputting them? (like r100?) I cant seem to make sense of the thing
Also, can I shift the player light, i'm using Ultra mode 7 and the light is drawn seemingly with its anchor placed at the anchor of my character, putting the center of the light above her head when Id prefer it around her feet by shifting down the Y axis (by around 50 when the lights radius is 100 for example)
I've just asked blizzard if he could update his scripts compatibility with CL but this fix alone would make it more than useable. Though getting tile/region lighting and blocking to work would be super cool. So I wish him luck with that one!
Oh, and a couple other quick questions:
-when color cycling is there a way to blend/fade the color transitions or is it only full color to color switches?
-Can lights fade in or out? if so, can the time the effect takes be modified?
I have no idea for your second question, but I can help for the others:
For the first question, this plugin command alter the player's light (and only this one), so it shows a fire effect. The MZ version is a little more clear about what each parameter does:
* @command setFire
* @text Set Fire Flicker
*
@desc Alters the flickering of "Fire" type lights
*
* @arg radiusShift
* @text Flicker Radius
* @type number
*
@min 0
*
@Default 0
*
* @arg redYellowShift
* @text Color Shift Intensity
* @type number
*
@min 0
*
@Default 0
As I said, I have no clue for the second question.
Third question: There is no transition, but you can easily create this effect by adding for a short amount of time one or multiple intermediate colors.
Ex: <cl: light 300 cycle #ff0000 15 #ffff00 15> becomes <cl: light 300 cycle #ff0000 15 #ff5500 3 #ffaa00 3 #ffff00 15>
For the last question, individual lights (which doesn't include the player's light) can't fade out with the current version of the plugin.
The light mask who covers the whole screen can fade in or out (see "Tint fade c s")
The player's light can also fade in/out: the relevant plugin command is "Light radiusgrow r c b".