Hmm, can that plugin just flip a self switch rather than being used to set the current event page? If so, you could use it with CL's kill switch feature to flip the lights on and off without even using parallel.
Yes the plugin actually does that by default, which caused me 10 minutes of confusion at first as it sets the switch to 'D' ..........which happens to be the default kill switch in the community lighting plugin
:kaoback: XD
I see what you mean but i think they are both working against the other in that instance
MOG's is going from 'no self switch' to 'self switch d' for
activation
Lighting is going from 'no self switch' to 'self switch d' for
de-activation
I believe you'd need to reverse the function of one of them in the code which is un-ideal.
MOG's event sensor and Community Lighting work really well together for ambience almost like they were meant to be paired
:kaojoy:
However if you wanted to run it without parallel's i think you'd need to add an extra parameter which would be the opposite of the Community lighting kill switch

to

For instance different parameter 'light'/'alive' switch ?
So that
1 : Player Walks past event
2: Mog event sensor detects and changes self switch to C
3: Community Lighting 'alive switch' detects the self switch C and turns on the lighting
i think its really just that one is
activation and the other is
de-activation
(though it may not be as simple as that as i think you'd need to add a definition for lights that are looking for this switch and those that shouldnt, which could be tricky)