All right, fixed a few thangs!
MV version: Updated to v2.4
MZ version: Updated to v3.5
- Fixed a bug where the player light source ignored the brightness parameter
- Restored the light offset functionality that somehow went missing. While I'm not sure how it was supposed to work originally (I couldn't find the code that actually added light offsets properly anywhere) here's how it works now:
<cl: light 250 #fff x0.5 y1>
Creates a light source that's half a tile to the right and 1 tile down
<cl: light 250 #fff y-0.5>
Creates a light source that's half a tile up
The fixed versions are on my github and should be on @ImaginaryVillain 's branch once he sees this. :)
MV version: Updated to v2.4
MZ version: Updated to v3.5
- Fixed a bug where the player light source ignored the brightness parameter
- Restored the light offset functionality that somehow went missing. While I'm not sure how it was supposed to work originally (I couldn't find the code that actually added light offsets properly anywhere) here's how it works now:
<cl: light 250 #fff x0.5 y1>
Creates a light source that's half a tile to the right and 1 tile down
<cl: light 250 #fff y-0.5>
Creates a light source that's half a tile up
The fixed versions are on my github and should be on @ImaginaryVillain 's branch once he sees this. :)