MV - Community Lighting MV & MZ

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Started by ImaginaryVillain 1279 posts Page 15 of 64 View original ↗
  1. Oops! I've got way too many copies of my game, guess I uploaded the old script from one of those. It's been fixed.

    edit: Wow I must be tired... Well I uploaded the half experimental one I had updated since I made that post. Oh well might as well just upload the bleeding edge experimental one I made since that post... it's down to 439 lines of code. :LZSexcite:
  2. @ImaginaryVillain Does this umc_Lighting script have a fire option as the original TerraxLighting script did? I don't see it in the help file/description...
  3. @firestalker At the moment it just does Light and overall Tint. Perhaps I'll add stuff back in later if enough people seem interested in a particular thing. Mostly I just update this one first since I use it for my own game, and because it's way easier to do so. Then I push any changes to the main plugin if they're desirable for it.
  4. @ImaginaryVillain Oh... well that's disappointing, I used the fire effect pretty exclusively in the Terrax plugin since my game is mostly a dungeon crawler and spends the majority of time in a dark area with torches for light...

    Thanks for the response and I'll keep checking back in hopes that it'll be added later.
  5. @firestalker Why not just use the main version of the script then? It's got all the stuff Terrax does and more. :LZSwink:
  6. Nah the UMC version's my variant of it, you can find the main Community Lighting script in the first post.
  7. @ImaginaryVillain
    I am sorry to bother you again, but since you apparantly fixed the "Light lagging behind" on your ultra fast version of the plugin, is there a chance you could apply the same fix to the main version of the plugin?

    As I really need some of the features from the main plugin and I still experience some lags when issueing move routes to events.
  8. got a blackscreen if i turn the plugin on. i set all "day/night" settings to zero, because i dont need it and manipulate my cyclus manual. but now its only black and i cant turn it on :D looks like im to dumb

    EDIT: ok set tint #ffffff fixed the problem. now the plugin waits only for my inputs to change lights?

    EDIT2: One Problem comes with an Camera Core Plugin. If you zoom out, the color dosent fit the whole screen. if i put higher resolution in the plugin it dosent fix it. heres a screen. My Resultion is 1104 x 624 - on the Light Plugin 1248x720.
  9. whats the correct syntax for cycling -_-
  10. @ImaginaryVillain, I am confused about which one is far MZ, sorry to bother you.
    Are the new ones is for MZ, correct?

    Sorry, I withdrew the question. I tried to make the light from the flash lol. Thank you for the demo lol.


    @ImaginaryVillain, I would like to report umc_Lighting_mz doesn't work for me, sorry.
    Let me explain just in case if I did something incorrectly.
    I put umc.Lighting.tint('#333333'); in the script command in the empty event.
    I put Light 100 #ffffff in the Comment command in the empty event.
    Thank you.


    Copyright (c) 2020 Terrax, ImaginaryVillain, Aesica, Eliaquim, Alexandre, Nekohime1989
    Also, should I include Nekohime1989?
    Since @Author Terrax, iVillain, Aesica, Eliaquim, Alexandre???
  11. @Kupotepo yes include me.
  12. @Nekohime, thank you for the conformation. Now, I can just download linsense and put in the game folder.
  13. @ImaginaryVillain It seems ColorCycling is broken in mz. Strange...
  14. The MZ version is pretty much entirely kept up by the others as I don't have a copy of MZ. The only reason I have a version of UMC for MZ is because I can comment out two lines and it "works" on MZ. :LZSwink:

    @Kupotepo The old version of the script defaulted to off, so you had to run the command to turn it on. I've since removed that. Speaking of which I updated both versions of UMC on the Github. I've got them down to 329 lines of code. For convenience I've also attached them to this post. :LZSexcite:

    @ScorchedGround When I get a chance I'll look into it. At this point the main plugin is so vastly different than what I'm using... I'll have see if the code change is compatible. I can't imagine why it wouldn't be. It's just in a lot more locations since the main script isn't as object oriented.

    @NBGDani Have a link for this Camera Core plugin you're talking about?
  15. THat's fine, I made an Issue the githiub i just now remembered it was a thing.
  16. what are the next future improvements in the pipeline?
  17. Can you make this compatible with OCRAM's time plugin?
  18. DarkSearinox92 said:
    what are the next future improvements in the pipeline?

    Color Cycling it seems.

    BTW (its fixed for MZ now)