Oops! I've got way too many copies of my game, guess I uploaded the old script from one of those. It's been fixed.
edit: Wow I must be tired... Well I uploaded the half experimental one I had updated since I made that post. Oh well might as well just upload the bleeding edge experimental one I made since that post... it's down to 439 lines of code. :LZSexcite:
MV - Community Lighting MV & MZ
● ARCHIVED · READ-ONLY
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@ImaginaryVillain Does this umc_Lighting script have a fire option as the original TerraxLighting script did? I don't see it in the help file/description...
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@firestalker At the moment it just does Light and overall Tint. Perhaps I'll add stuff back in later if enough people seem interested in a particular thing. Mostly I just update this one first since I use it for my own game, and because it's way easier to do so. Then I push any changes to the main plugin if they're desirable for it.
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@ImaginaryVillain Oh... well that's disappointing, I used the fire effect pretty exclusively in the Terrax plugin since my game is mostly a dungeon crawler and spends the majority of time in a dark area with torches for light...
Thanks for the response and I'll keep checking back in hopes that it'll be added later. -
@firestalker Why not just use the main version of the script then? It's got all the stuff Terrax does and more. :LZSwink:
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@ImaginaryVillain I thought I was...
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Nah the UMC version's my variant of it, you can find the main Community Lighting script in the first post.
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@ImaginaryVillain Thanks, I'll check it out
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@ImaginaryVillain
I am sorry to bother you again, but since you apparantly fixed the "Light lagging behind" on your ultra fast version of the plugin, is there a chance you could apply the same fix to the main version of the plugin?
As I really need some of the features from the main plugin and I still experience some lags when issueing move routes to events. -
got a blackscreen if i turn the plugin on. i set all "day/night" settings to zero, because i dont need it and manipulate my cyclus manual. but now its only black and i cant turn it on :D looks like im to dumb
EDIT: ok set tint #ffffff fixed the problem. now the plugin waits only for my inputs to change lights?
EDIT2: One Problem comes with an Camera Core Plugin. If you zoom out, the color dosent fit the whole screen. if i put higher resolution in the plugin it dosent fix it. heres a screen. My Resultion is 1104 x 624 - on the Light Plugin 1248x720. -
whats the correct syntax for cycling -_-
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@ImaginaryVillain,
I am confused about which one is far MZ, sorry to bother you.
Are the new ones is for MZ, correct?
Sorry, I withdrew the question. I tried to make the light from the flash lol. Thank you for the demo lol.
@ImaginaryVillain, I would like to report umc_Lighting_mz doesn't work for me, sorry.
Let me explain just in case if I did something incorrectly.
I put umc.Lighting.tint('#333333'); in the script command in the empty event.
I put Light 100 #ffffff in the Comment command in the empty event.
Thank you.
Copyright (c) 2020 Terrax, ImaginaryVillain, Aesica, Eliaquim, Alexandre, Nekohime1989
Also, should I include Nekohime1989?
Since @Author Terrax, iVillain, Aesica, Eliaquim, Alexandre??? -
@Kupotepo yes include me.
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@Nekohime, thank you for the conformation. Now, I can just download linsense and put in the game folder.
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@ImaginaryVillain It seems ColorCycling is broken in mz. Strange...
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The MZ version is pretty much entirely kept up by the others as I don't have a copy of MZ. The only reason I have a version of UMC for MZ is because I can comment out two lines and it "works" on MZ. :LZSwink:
@Kupotepo The old version of the script defaulted to off, so you had to run the command to turn it on. I've since removed that. Speaking of which I updated both versions of UMC on the Github. I've got them down to 329 lines of code. For convenience I've also attached them to this post. :LZSexcite:
@ScorchedGround When I get a chance I'll look into it. At this point the main plugin is so vastly different than what I'm using... I'll have see if the code change is compatible. I can't imagine why it wouldn't be. It's just in a lot more locations since the main script isn't as object oriented.
@NBGDani Have a link for this Camera Core plugin you're talking about? -
THat's fine, I made an Issue the githiub i just now remembered it was a thing.
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what are the next future improvements in the pipeline?
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Can you make this compatible with OCRAM's time plugin?
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what are the next future improvements in the pipeline?
Color Cycling it seems.
BTW (its fixed for MZ now)